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#1 (permalink) |
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Diamond Member
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Location: Ohio
Posts: 2,781
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Im trying to design my first CSS map. Ive got it drawn out with the rooms and what I want in each room. Ive been reading the guides online, but they all show you how to make a single room map which is helpful for learning basics, but im a little confused by some parts. Am I supposed to make one huge room with th actual game rooms inside the one room? Or do I make several rooms and connect them? If you do the later though, how do you tell where the map boundaries are? If theres an easier guide somewhere you can link me to that would be great! Ive read two or three now and dont really get it yet.
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#2 (permalink) |
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Diamond Member
![]() Join Date: Sep 2006
Location: Illinois
Age: 100
Posts: 8,450
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Could you, later, help me.
Lol. I either want to make my own map, or edit a texture map by adding some stuff. Thanks.
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#3 (permalink) |
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Diamond Member
![]() Join Date: Jul 2007
Location: Ohio
Posts: 2,781
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Absolutely! Maybe we could even tackle some of it together? I figured out how to make rooms and place objects, but Im stumped as to how you make multimple rooms and connecting them. Add me to Steam and I can show you what I know so far: Steam ID: Ukulele_Ninja (MSN: pinball_wizard2112@hotmail.com)
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#4 (permalink) |
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Diamond Member
![]() Join Date: Jan 2005
Posts: 2,234
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Ive made several maps in hammer! You can make a bunch of small rooms and connect them, just make sure there isnt a "leak" in any of them. One solution to the leak problem is to just put all the small rooms inside of a giant room, but thats REALLY bad map making and its a thousand times better to just fix that leak. If you give me a day I can find my old guide resource that had a couple hundred guides/maps/how-to's and thats how I learned.
I would be really interested to see your map, perhaps all three can get together some time and work on a map. If you want to see my most recent/published map, de_ship, it can be found on filefront. (Speaking of that old map, I need to finish version 2, a thousand times better). If you need any help just ask .Kobaj |
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#5 (permalink) |
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Diamond Member
![]() Join Date: Nov 2005
Location: Nor Cal
Age: 18
Posts: 6,513
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I put a box around everything when i make a map. It's good to be sure the get the map sealed, but sometimes you will make a small mistake. One sqaure isnt going to noticably increase your compile time either
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#6 (permalink) | |
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Diamond Member
![]() Join Date: Jan 2005
Posts: 2,234
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Quote:
). Im saying its a hollowed out cube, nearly the size of your map! Why have say an old amd 3700 strain rendering an extra cube and texture when you wont even see it and you could have just been not lazy and fixed the leak (hammer even has a debug tool!). Thats one of the main factors why everyone likes the original (and most) CSS maps, they run so well because the map designers werent lazy !
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#7 (permalink) |
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Diamond Member
![]() Join Date: Jul 2007
Location: Ohio
Posts: 2,781
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Well I really dont want to be lazy, I want to make it good! Like I said I drew it all out on paper and started playing with room and such. Heres what I dont get though, how do I make a door to connect a room? And this particular board has a building and an outside section, how do I set what the boundaries of the map are? Also, what size is a decent size CSS map? As in grid space on the editor?
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#8 (permalink) |
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Diamond Member
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Location: Nor Cal
Age: 18
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to make a door you have to basicly use a few cubes. You cant just cut out a section, you have to create a cube for above the door, and both sides to make the gap.
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RIP Mom 9/17/55-02/22/08. |
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#9 (permalink) | |
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Diamond Member
![]() Join Date: Jan 2005
Posts: 2,234
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Quote:
) to make judgments on how big I want it and such compared to the player. (You of course delete alyx before releasing).
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#10 (permalink) |
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Gold Member
![]() Join Date: Jun 2007
Location: North Carolina
Posts: 431
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Where can you get a copy of hammer or is it freeware? Does any body have a link?
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