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#1 (permalink) |
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Diamond Member
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Location: University of Delaware
Age: 21
Posts: 1,301
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Okay so what is the real importance of monitor response time when gaming. I have heard just make sure you have 8ms or lower. Some people have said make sure you get a monitor with 2ms!! What is the real deal, what should I shoot for??
I am purchasing a 19'' LCD i think, looking to game with it. Thanks
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Can't wait to finish college and build my system. |
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#5 (permalink) |
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Diamond Member
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Location: Concord, NH
Age: 20
Posts: 27,082
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There are actually lots of LCD's now with a 2-6ms response time, even on the cheaper monitors. 2ms is great for gaming, although honestly you wont notice a difference between 2ms and 4ms, heck I doubt you would notice a difference between 2ms and 8ms.
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#6 (permalink) |
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Diamond Member
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Location: University of Delaware
Age: 21
Posts: 1,301
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I am using a monitor currently with 16ms and WOW seems to run okay. It isnt the best system so it is tough to diagnose where/how lag originates.
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Can't wait to finish college and build my system. |
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#7 (permalink) |
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Diamond Member
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Location: Concord, NH
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Ghosting occurs mostly with high paced FPS games, not so much with RPG and other slower-motion games, as well as movies.
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Desktop // Laptop Core 2 Quad Q9550 @ 4.0GHz // Core 2 Duo P8400 2.26GHz Asus Rampage Formula X48 // Intel PM45 ATI 4870X2 2GB GDDR5 // 512MB GDDR3 9800M GTS 4GB (2x 2GB) DDR2 940 // 4GB DDR3 800 750GB SATAII w/32MB // 200GB SATAII 7200RPM Creative SB X-Fi Titanium Fatal1ty SilverStone 750W +12V@60A 3DMark06: 21391 // 9179 |
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#8 (permalink) |
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banned
Join Date: Sep 2007
Location: USA
Posts: 1,134
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Oh, and OP, you shouldn't shop based on the rated speed. There's no third-party universal system yet, so manufacturers like Samsung who actually have slow panels can use tricks to be able to advertise 2ms.
I have to go to class, more later. |
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#9 (permalink) |
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VIP Member
![]() Join Date: Feb 2007
Location: Portland, Oregon
Age: 18
Posts: 4,973
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I got a quandary. A monitor working on a 60hz refresh rate will update the screen every 16ms. If you have a monitor with a 2ms response time, it will "update" the pixels pretty fricken fast... but then it has to wait an intolerably long time for a new frame from the frame buffer. So if people don't notice that long wait for the VRR signal, in "fast" games, how can they notice the difference between a 2 ms RT and an 8 or a 12 even, as omega said?
I just regurgitated what everyone else said, but with abit of amalgamated mouth noises (on a forum?). Yeah, I'm happy with this post.
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