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Old 02-06-2008, 05:08 PM   #1 (permalink)
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Question Monitor, 2ms response time??!!??

Okay so what is the real importance of monitor response time when gaming. I have heard just make sure you have 8ms or lower. Some people have said make sure you get a monitor with 2ms!! What is the real deal, what should I shoot for??

I am purchasing a 19'' LCD i think, looking to game with it.

Thanks
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Old 02-06-2008, 05:48 PM   #2 (permalink)
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2ms is currently fastest and is for gaming.

8ms or lower?? where is it from?

19" LCD... LG L196WTY-BF/ SAMSUNG 906BW
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Old 02-06-2008, 05:52 PM   #3 (permalink)
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Originally Posted by daisymtc View Post
2ms is currently fastest and is for gaming.

8ms or lower?? where is it from?

19" LCD... LG L196WTY-BF/ SAMSUNG 906BW
Can you post the link? Thank you
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Old 02-06-2008, 05:52 PM   #4 (permalink)
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Quote:
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SAMSUNG 906BW
5ms.
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Old 02-06-2008, 05:53 PM   #5 (permalink)
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There are actually lots of LCD's now with a 2-6ms response time, even on the cheaper monitors. 2ms is great for gaming, although honestly you wont notice a difference between 2ms and 4ms, heck I doubt you would notice a difference between 2ms and 8ms.
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Old 02-06-2008, 05:54 PM   #6 (permalink)
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I am using a monitor currently with 16ms and WOW seems to run okay. It isnt the best system so it is tough to diagnose where/how lag originates.
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Old 02-06-2008, 05:56 PM   #7 (permalink)
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I am using a monitor currently with 16ms and WOW seems to run okay. It isnt the best system so it is tough to diagnose where/how lag originates.
Ghosting occurs mostly with high paced FPS games, not so much with RPG and other slower-motion games, as well as movies.
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Old 02-06-2008, 05:58 PM   #8 (permalink)
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Oh, and OP, you shouldn't shop based on the rated speed. There's no third-party universal system yet, so manufacturers like Samsung who actually have slow panels can use tricks to be able to advertise 2ms.

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Old 02-07-2008, 12:44 AM   #9 (permalink)
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I got a quandary. A monitor working on a 60hz refresh rate will update the screen every 16ms. If you have a monitor with a 2ms response time, it will "update" the pixels pretty fricken fast... but then it has to wait an intolerably long time for a new frame from the frame buffer. So if people don't notice that long wait for the VRR signal, in "fast" games, how can they notice the difference between a 2 ms RT and an 8 or a 12 even, as omega said?

I just regurgitated what everyone else said, but with abit of amalgamated mouth noises (on a forum?). Yeah, I'm happy with this post.
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