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Video Card 101
Revision History
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Section 01 - Preface
Ok so the comments coming back about the first draft of this 101 guide were generically "freaking nice guide ... but too much all at once" so this guide is a lot more to the point with respect to addressing 'what should I get' and also adds the additional section dealing with overclocking other neat things. This version now is split up so that it more effectively communicates what is needed for people to make good product purchases without being nearly as overwhelming (and difficult to maintain) as the orignal release.
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Section 02 - Short and Sweet: What videocard should I get?
Before Reading Further aka "How to Use this Suggestion Guide"
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Category A - "I'm Building a machine that does not have any gaming requirements, I just want a basic videocard"
For people falling into this category the options are pretty straight forwards and the considerations few: there is no point in pumping several hundred dollars into a top-notch high performance gaming videocard as all that graphical horsepower will never be realized; it will however be benificial to look for a videocard that is inexpensive, provides the basic functionality required, low maintanence and does not compromise any other functionality of the system. As such, suggestions in this section will be subject to the following constraints
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Category B - "I want a video card that will let me play the occassional videogame: I'm not looking for the best of the best, just something that will let me play the occasional game."
As the description suggests, people falling into this category will be looking for a videocard that will let them play the occasional game, perhaps not at the maximum settings but appreciably well. So in a sentence, the profile for cards falling into this bracket is "low-midrange gaming" and the specific constrains applied here will be
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Category C - "I'm building a gaming box, but I dont have a fortune to spend on the top-tier parts; I'd still like to play my games at near-max settings if possible"
As the title suggests, this category caters to those who are looking to build machines that will be able to play all the current games at somthing in the ballpark of maximum settings. As a minimum, cards qualifying for this category:
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Category D - "I want to play all the latest games at the highest settings, I'm willing to pay the premium for it"
Buyers in this category are looking for the best of the best and are willing to pay for it. Cards here are the cream of the crop either out of the box or are very readily overclockable. Due to market trends AGP cards do not exist in this reccomendation category. Products reccomended here however are subject to the following:
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Section 03 - Long and Painful: What do I need to know to pick out a good videocard?
There are four steps to picking out a good videocard:
Part 1: Defining your requirements The questions we are trying to answer with this step are:
Part 2: How much money do you have to work with? This step should be pretty self-explainatory. Step 3: Indirect Considerations
Step 4: Do some more research When you've narrowed down your cards, do some research on them! Dont make the mistake of trusting customer reviews: many times people will have a problem with a product (usually due to them skipping over step 3 and forgetting something) and they will blame the product. Instead, do your research by searching for comments from well established hardware review sites aka people who know what they are talking about. An important step here is to recognize bias and fanboyism when you see it. For some reason kids (usually) tend to think that one company sucks or another company sucks without having any technical reason to back it up. Sure having opinions is cool, but just like you should not trust customer reviews, take people's experiences with a grain of salt: just because one person had a bad experience does not mean you will. Now once you've done all this you should have a pretty small set of videocards to pick from: feel free to post your selection here (along with your budget and requirements) and you'll generally get a response or two from people indicating what route they think you should take. Again with the "grain of salt" ... look for reasons so that you can deal with facts and not just opinions. Lastly, have a look at the VFAQ to address some pretty common questions and concerns that people looking to buy videocards have. A bit more detail... Gamer A good gaming card generally strives to feature the best of the best and to have the most of it; some stuff to shoot for when picking out a gaming card:
Mainstream Cards By mainstream I mean videocards you would find in an office computer or a basic no-games computer. The line between very-low-budget-gaming cards and mainstream cards is a thin grey one: for the most part, mainstream cards are the low budget gaming cards. Since there is no gaming to be done one these machines, any cheap videocard will be sufficient. For the most part, expect to spend $30-50USD on a mainstream card. As an alternative that offers less fuss (but often less performance/flexibility), you might consider getting a motherboard with a built in videocard: the motherboard will probably cost an extra $5-10USD but that is offset by not having to buy a videocard. Theater/HTPC Buying a videocard for a 'movie machine' generally places the emphasis on three points:
Unlike gamer cards where performance between various benchmarks can vary wildly, workstation cards are bit more consistent (with much more well established benchmarks). For the most part the determining factor will be
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Section 04 - VFAQ
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I want to get <aHighEndCard> My friend has <aDifferentHighEndCard> and he says I should get his because his card gets so many more fps than mine! Should I? So long as the two high end cards being compared are roughly equal (i.e., they are competing products), I would reccomend going with the cheaper of the two. The reasoning here is that, within the context of highend cards (whether we're talking about high-end cards for current generation cards or relatively high end cards -- that is, buying a current generation card for a three-generation old game), you're generally going to be looking at fairly high framerates -- and 99% of people (if not more) wont be able to discern the difference between, say, 100fps and 80fps ... so why pay the price premium? (now if it's a cheaper card then by all means!) I'm building a work/no-gaming machine and my friend told me to get a <midRangeCard> or <highEndCard>, should I? Absolutely, positively not! Any real-world noticeable difference between cards will essentially only be exhibited in gaming so if there to be no gaming involved then there simply is no point in buying a gaming card. Support ... Compliance ... Hardware ... Software? What gives?! A classic case of marketing jargon being tossed around left and right, hopefully this breaks things down
Ok so what 'version' of DirectX is my videocard? For ATi card owners,
I've noticed that you dont make a very big deal about benchmarks? Why not? Benchmarks serve to provide a general overview of the performance capabilities of whatever is being benchmarked however I've noticed that way too many people think that benchmarks are the be-all, end-all of videocard performance: if they cant get a certain benchmark score then the configuration isnt good enough -- even when they really wont notice the performance improvement! (i.e., sure you can score a million 3DMarks with the fancy SLI rig but are you really going to notice the difference between 100fps and 150fps in the games you play? probably not). Benchmarks are useful, it's just that its neccesary to be able to interepet the benchmark scores with a grain of salt. Should I use the drivers from my videocard manufacturer or from the chip manufacturer? As a general principle, unless there is a specific reason not to, it's always better to use the drivers made from the chip manufacturer: more frequent updates and direct performance improvements; 'sides, who knows the chip better than the maker themselves? I've read in this guide as well as heard around: why does the GeForceFX get such a bad rap? While nVidia did a good job of providing an entire platform of chips that are DirectX9 capable, the architecture of the chips was not suited for running in DirectX9 mode: while this was not nearly as noticeable with their low end models (think of it as 'the low end chips are so slow already that any inefficiency or whatnot wont really be noticeable'), their high end chips did not perform in a competitive manner against their ATi counterparts. In fact, the GeForceFX architecture is so dismal in DirectX9 mode that, it's way better treat the cards as DirectX8 hardware (and run them in DirectX8 mode where possible). Running games with DirectX8 mode generally resulted in a marked and significant performance jump (often 50% improvement or better). What is pipe unlocking? The difference between highend and midrange cards (or even amoung high end models) lies in the number of pixel/vertex shader pipelines present: for example, some cards feature 16 while others feature 12. In many cases, the card with 'only 12' pieplines will still physically have 16 pipelines yet have one of the pipeline-quads disabled -- and it may be possible to unlock them for a free performance boost. How do I see what version of drivers Ive got?
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