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#1 (permalink) |
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New Member
![]() Join Date: Jan 2007
Posts: 2
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Hello
I'm writing here because my knowledge about Video Cards is poor... I have just bought MAXDATA Notebook: Chipset: Mobile Intel 945GM Express Chipset Family Graphics: Intel GMA 950 Proc: Intel Core 2 CPU T7200 (2 x 2GHz) RAM: 1GB O/S: Win XP Home SP 2 I have installed all drivers from MAXDATA Utility CD, then I have updated it with latest graphic card and chipset drivers (taken from Intel website), and installed DirectX 9.0c(from NFS Carboon CD) and Lineage 2 Chronicle 4. I run Lineage 2 and there is one thing I can't understand. In video options "Anti-Aliasing" and "Shader" options are disabled (they are grey and I can't change it). My friend has got ATI integrated graphic card on his Notebook and he has this options enabled... I have read that Intel GMA 950 provides Pixel Shader so I wonder why I can't use it in L2. Mabye I do something wrong or have to enable it somewhere else. If anybody can advise me what can I do please post
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#2 (permalink) |
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Diamond Member
![]() Join Date: Nov 2004
Location: Concord, NH
Age: 20
Posts: 27,082
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I dont think the GMA950 can support anti-aliasing, but im not possitive.
The GMA950 is a high-end integrated solution, but it's not the best in 3D games.
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#3 (permalink) |
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New Member
![]() Join Date: Jan 2007
Posts: 2
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I know that it is not the best solution for gaming but L2 works on it quite good. I haven't read about Anti-Aliasing but if I understand its specificatnion good, Pixel Shader and Vertex Shader should be working...
http://www.intel.com/products/chipsets/gma950/index.htm Code:
-Up to 4 pixels per clock rendering -Microsoft* DirectX* 9 Hardware Acceleration Features: *Pixel Shader 2.0 *Volumetric Textures *Shadow Maps *Slope Scale Depth Bias *Two-Sided Stencil - Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP) -Texture Decompression for DirectX* and OpenGL* -OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching |
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