View Single Post
Old 07-22-2004, 02:56 PM   #9 (permalink)
cdfreelancer
Silver Member
 
cdfreelancer's Avatar
 
Join Date: Jul 2004
Location: Bath, UK
Age: 30
Posts: 227
Default

Well it runs very smoothly when hosting a LAN game. The problem seems to get worse on the larger servers. A 32 player server will give me no problems whereas a 100 player server is very laggy. I have always assumed that this must be due to the fact that the proccessor and RAM have more to deal with because there are more players to track the movements of. Before choosing a server to play on I always check the ping. The one I usually choose is a 100 player server with a ping of 10. It always pings 10. I once saw it ping 40 though. Are you absolutly sure that it must be the fault of my ISP? Because I have just noticed that when I set the graphics options to 'bilinear filtering' instead of 'trilinear filtering' it actually runs quite nicely. This can only make me conclude that it's a problem with my puter and not my connection.
What does bottlenecking mean in relation to my ISP?
__________________
AMD Athlon 2400+
ECS K7S5A
Radeon 9600 (256MB DDR)
DDR-SDRAM PC2100/PC3200 1024MB
Windows XP Pro 32 bit
8MB broadband
cdfreelancer is offline   Reply With Quote