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Old 09-14-2007, 02:43 AM   #11 (permalink)
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First off OS X x86 is illegal and breaks apple's EULA, plus from what I have read it runs like crap compared to OS X on an actual Mac.

also gaming will soon no longer be a barrier between OS X versus windows. OS X Leopard will offer a set of APIs for developers to use called Core Animation, which is Apple's version of Direct X. Also, there is a translator called Cider, which allows game developers to easily translate their games from windows to OS X. From what my Apple SE told me, Cider only translates a few things and most of the game is kept in its original code, which means porting will be easy.

If you want a mac go buy a mac. A new Mac comes with the OS, and with installer DVDs of the OS and all the bundled apps.
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Old 09-14-2007, 03:27 AM   #12 (permalink)
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First off OS X x86 is illegal and breaks apple's EULA, plus from what I have read it runs like crap compared to OS X on an actual Mac.

also gaming will soon no longer be a barrier between OS X versus windows. OS X Leopard will offer a set of APIs for developers to use called Core Animation, which is Apple's version of Direct X. Also, there is a translator called Cider, which allows game developers to easily translate their games from windows to OS X. From what my Apple SE told me, Cider only translates a few things and most of the game is kept in its original code, which means porting will be easy.

If you want a mac go buy a mac. A new Mac comes with the OS, and with installer DVDs of the OS and all the bundled apps.
Will this game translator cause any efficiency problems? Mac needs to make an OS for built PC's, that's how they are losing some of the market. I want Mac OS b/c of reliability, I want my own built PC b/c easy to fix and reliability, it's a faux pas for Apple if you ask me...
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Old 09-14-2007, 04:01 AM   #13 (permalink)
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OS X Leopard will offer a set of APIs for developers to use called Core Animation, which is Apple's version of Direct X. .
Actually, apple uses openGL against DX.

Core animation is a developer tool that creates animations in your interface. All you have to do is specify the begging and end of your animation (and any waypoints in between) and core animation will make it all for you. No code is required and because core animation is on all macs, animation scripts can take up alot less space.

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Animated sequences execute in a thread independent from the main run loop, allowing application processing to occur while the animation is in progress. In this way, application performance is not affected, and animations can be stopped, reversed, or retargeted while in progress

Core animation is going to kick ass but it is not the same as Direct X












If you want to pretend like your running osx legally, just run darwin. It is missing like half of the OSX componets but, it is made by apple and its open source.

http://developer.apple.com/opensource/index.html
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Old 09-14-2007, 04:03 AM   #14 (permalink)
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The translator does not modify any original code, it just allows OS X to translate the code from windows into something that OS X can read natively. Google search Cider and you can read all about it. It is a transgaming technology.

Apple will never let their OS be installed on other systems in the near future. You see, an Apple computer is completely built from the ground up. They design every aspect from hardware to software and OS. Therefore they have way greater quality control over their product. That is what makes them so reliable. I don't think they want to have all the third party SNAFUs that MS has with their OS.

Perhaps in the distant future when they gain a certain market share will they allow other companies to load their OS. With Apple you are always getting high quality machines.

mrpidly-

Core animation is a set of APIs built into the OS, game developers can use this. It is not exactly like DX, but is similiar since DX is also a set of APIs. Core animation allows developers direct access to many Open GL technologies with in OS X. I can see game developers using it, but they may not.

Last edited by tlarkin; 09-14-2007 at 04:06 AM.
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Old 09-14-2007, 04:22 AM   #15 (permalink)
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The translator does not modify any original code, it just allows OS X to translate the code from windows into something that OS X can read natively. Google search Cider and you can read all about it. It is a transgaming technology.

Apple will never let their OS be installed on other systems in the near future. You see, an Apple computer is completely built from the ground up. They design every aspect from hardware to software and OS. Therefore they have way greater quality control over their product. That is what makes them so reliable. I don't think they want to have all the third party SNAFUs that MS has with their OS.

Perhaps in the distant future when they gain a certain market share will they allow other companies to load their OS. With Apple you are always getting high quality machines.

mrpidly-

Core animation is a set of APIs built into the OS, game developers can use this. It is not exactly like DX, but is similiar since DX is also a set of APIs. Core animation allows developers direct access to many Open GL technologies with in OS X. I can see game developers using it, but they may not.
I am not talking about companies... I am talking about ppl like me.. Build it and screw Dell, HP, Alienware, etc.
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Old 09-14-2007, 04:26 AM   #16 (permalink)
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I am not talking about companies... I am talking about ppl like me.. Build it and screw Dell, HP, Alienware, etc.
You are missing the point of the Macintosh platform. It is a closed platform which is how they have such a high quality control and why they are reliable. Would you try to put ford parts in your Porsche?
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Old 09-14-2007, 04:33 AM   #17 (permalink)
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You are missing the point of the Macintosh platform. It is a closed platform which is how they have such a high quality control and why they are reliable. Would you try to put ford parts in your Porsche?
I wouldn't That's why I will never game on a Mac until they release their OS... I think they should release the older versions for use on built PC's to End-Users... Like when Leopard comes out, they can sell Tiger on a disc? That might work... High-end Mac's are too overpriced for my taste, it takes $3000 to get a good Macbook Pro, if you're wanting to game on this future translator. I could pay $1700 and get the same stuff only with Windows and game. The only Mac desktop I will get will be a Mac Mini, laptop will be regular Macbook.
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Old 09-14-2007, 04:36 AM   #18 (permalink)
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I wouldn't That's why I will never game on a Mac until they release their OS... I think they should release the older versions for use on built PC's to End-Users... Like when Leopard comes out, they can sell Tiger on a disc? That might work...
Well that would be physically impossible for any previous version of OS X since they are all built on running on PPC hardware. Tiger at OS X 10.4.6 was the first OS installed on the intel platform macs. You wouldn't need to build a mac to get a high end gaming machine, just have to buy a mac pro, which I know is a lot of money.

Really what apple should do is build a C2D mid range tower with an open PCI-E slot that a gamer could slap in any video card they wanted, then voila there you go.

Oh and the entry level macbook pro has a C2D 2.2Ghz processor, 2 gigs of ram, and a 8600m GT video card in it, which will run any game you want to. No need to spend 3000 on a laptop just for gaming. Plus gaming on a laptop kind of sucks.

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Old 09-14-2007, 04:58 AM   #19 (permalink)
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Well that would be physically impossible for any previous version of OS X since they are all built on running on PPC hardware. Tiger at OS X 10.4.6 was the first OS installed on the intel platform macs. You wouldn't need to build a mac to get a high end gaming machine, just have to buy a mac pro, which I know is a lot of money.

Really what apple should do is build a C2D mid range tower with an open PCI-E slot that a gamer could slap in any video card they wanted, then voila there you go.

Oh and the entry level macbook pro has a C2D 2.2Ghz processor, 2 gigs of ram, and a 8600m GT video card in it, which will run any game you want to. No need to spend 3000 on a laptop just for gaming. Plus gaming on a laptop kind of sucks.
Yeah, my friend has a pro with 2gb of RAM, 8600m GT GFX, and a 2.4Ghz C2D, I mess around with it all the time. I love it.... He has no idea how to do anything but where I have the basic sense of computers, I can do a little with it. He let me take it to class a couple days.
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Old 09-14-2007, 05:02 AM   #20 (permalink)
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I have the previous generation MBP with the x1600 video chipset in it and I am running 2gig of RAM. the thing is never slow and never really crashes, but it has. Then again I beat the hell out of my machines. I am always running several applications, a web browser, terminal, a vritual machine or two, ARD Admin, sever tools, and sometimes itunes all at once. I don't think windows could handle all that and do it as well as my Macbook Pro does in OS X.

After having mine for nearly 9 months now I can say that I am like 10x more productive on my Macbook Pro than I was on my HP business class laptop. I have been working with Macs for years and became a Mac person by default. A long time ago at a previous job our mac guy quit. My boss threw a mac on my bench and said learn this. So I did and have been fixing/supporting them ever since.
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