openGL support on old AGP card?

Motorcharge

Well-Known Member
Temporarily stuck on an old dell optiplex GX240. It's got an old ATI Rage 128 Pro in it but I can't seem to find anything for openGL on it. Google search didn't really bring anything up.

Any games I try and run just instantly crash on startup since theres no openGL.
 

The_Other_One

VIP Member
OpenGL is a relatively old standard. I know the PC I originally had with a Voodoo3 3000 had OpenGL (and DirectX and Glide :p). My guess is the GPU is simply too weak to run what you're attempting, or some other problem...bad drivers even.
 

Motorcharge

Well-Known Member
Trying to run star wars galaxies, pretty sure its the lack of openGL.
The SWG:TCG runs fine and has the same requirements, minus needing openGL.
 

Motorcharge

Well-Known Member
Yeah, the card isn't on board. I can't buy a new card for it though, if I had any money I'd just buy a replacement motherboard for my gaming PC.
 

oscaryu1

VIP Member
Another old school user, haha :)

Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips, such as triangle setup, DVD acceleration, and a capable VGA/GUI accelerator core. RAGE 128 added inverse discrete cosine transform (IDCT) acceleration to the DVD repertoire. It was ATI's first dual texturing renderer, in that it could output two pixels per clock (two pixel pipelines). The processor was known for its well-performing 32-bit color mode, but also its poorly dithered 16-bit mode; strangely, the RAGE 128 was not much faster in 16-bit color despite the lower bandwidth requirements. In 32-bit mode, RAGE 128 was more than a match for the RIVA TNT, and the Voodoo 3 did not support 32-bit at all. The chip was meant to compete with the NVIDIA RIVA TNT, Matrox G200 and G400, and 3dfx Voodoo 3.

-Wikipedia.

Rage 128 is a old card, hehe, I had two. They came in 16 and 32MB versions (I believe).

Graphics Card
Required: 32 MB 3D Graphics card with Hardware Transform and Lighting (T&L) Capability
Recommended: 64 MB 3D Graphics card with Vertex Shader and Pixel Shader (VS/PS) Capability

-Requirements for your game.

However, I also noticed at the top of the requirements, it reqired a "DirectX 9.0 Compatible PC"... and to my knowledge, 128's don't even have close to the performance of a GeForce 2.
 
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