Not everyone runs and guns. I mean it is a game after all, so obviously not everyone is going to play like real soldiers. And I completely disagree with you. I feel MoH is more of a simulator than Call of Duty. I'll admit there is a bit of getting used to compared to BC2 or MW2. But that's no longer a problem.
I can't predict the future, but I'm sure this game will do fine. People bitch at every game, as well as every flaw.
+1 for it feeling like CoD, but in a bad way, in the modern warfare 2 way, in the way that the only way to get a decent score is to stay in the same small area waiting for people to run past. I'm not one to moan at campers, often it is tactical gaming, if you are playing TDM and camp, you get more points, more likely for your team to win, some kind of S&D-esque game type, same thing, you camp to defend the objective, but with a capture points, or move up the field type game play, you can't camp, yet everyone does. They tried to make a slightly team based game, but made it feel like CoD, where you don't have to play as a team to win, you can 1 man army everything, but because they tried to make it team based...you can't win doing that. But, should you try, you will get shot by someone who doesn't understand team based gametypes who is sat in the same corner for the entire round
The snipers are ridiculous too, they have near 0 recoil, they don't have proper scopes (a red dot with slightly enhanced zoom doesn't = a proper crosshair scope) and the first sniper you get is just a semi-auto rifle rather than a sniper, so why give it to you as a sniper? Give it as an unlock for the assault class.
And why, DICE, why no prone still, and why no lean. ffs it would have been a tiny amount of coding to implement them, just because you can't really do it on a console doesn't mean you have to go all lazy and not do a single bit of extra programming for the PC version to give us the features that are possible on the platform