ps3 performance equivalent to.. ?

Motoxrdude

Active Member
Wow that was a really required missing piece of information. Regardless, the PS3 barely has any antialiasing so jaggies are everywhere. I don't know what TV you have but if it is not a computer monitor then it has a large dot pitch, This helps hide the jagged edges. It may look fine but I'm sure it would look like gamespots screenshot if you actually took a screenshot yourself. Regardless, the PS3 doesn't have as much to process in comparison with a PC game (unless the game is a crappy port to PC).

Yeah, I've noticed that to. I hate the lack AA and AF.
 
Yeah, I've noticed that to. I hate the lack AA and AF.

They would never be able to get playable framerates with it with the technology they have now. I wonder what the fps actual is in most of these games. If it is a nice constant FPS or is jumpy like computers..
 

3uL

New Member
Most games in ps3 is optimized for ps3 hardware. Games developer can test the games in same hardware and all ps3 is same. So, developer have no problem about hardware compatibility. The problem comes in pc hardware. Most pc in the world is assembled with different hardware when it come to different people. That the problem. Developer can only optimized the games using their hardware, which is differ from us. Thats why pc games cannot achieve it maximum potential in our pc.
 

hpi

banned
Game developers use top of the line hardware and a lot of hardcore pc enthusiasts have just those kind of system and can achieve the games full potential.
 

3uL

New Member
That why I said that the problem. Actually our pc is even better than ps3. It just the problem.
 

Hugh9191

New Member
PS3 CPU is clocked at 3.2 ghz and it's an IBM Cell processor.

The XBox 360 also has an IBM Cell 3.2 ghz processor however the XBox one has 3 cores on one die.
 
a original xbox has 64 mb of ram i know that because ive seen people upgrade it on youtube

and it runs games that look very nice fine

no way the ps3 could even use 16 gigs of ram
and the ps3 laggs alot to if your doing more then 2 things
 

XanderCage

New Member
My version of the truth:

PC: There is no way anyone could even attempt to argue, that a PS3 OR XBOX 360 has more computing capabilities than modern PCs.

PS3, XBOX 360: Due to universal configurations game developers can set predefined settings at which they feel their product will run best. The most noticeable setting that developers change, is AA and AF, it is extremely noticeable that when comparing a PS3 or XBOX 360 game to a pc the pc has superior AA settings. However most of the time, games will run with smooth framrates due to the optimization that was performed by the developers.

Winner? US. Depending on what your needs are you can chose a system that suits you.
 

3uL

New Member
My version of the truth:

PC: There is no way anyone could even attempt to argue, that a PS3 OR XBOX 360 has more computing capabilities than modern PCs.

PS3, XBOX 360: Due to universal configurations game developers can set predefined settings at which they feel their product will run best. The most noticeable setting that developers change, is AA and AF, it is extremely noticeable that when comparing a PS3 or XBOX 360 game to a pc the pc has superior AA settings. However most of the time, games will run with smooth framrates due to the optimization that was performed by the developers.

Winner? US. Depending on what your needs are you can chose a system that suits you.

Agree
 

Justin

VIP Member
ive heard that there has yet to be a game made that has used all the ps3 potential and i can believe it because i dont get any lag when playing grand theif auto 4 and the fans dont really kick in till i play a game for like 5 minutes

aye. i read somewhere before that the creator of gran turismo 5 only used 20% of the ps3's potential.
 

tlarkin

VIP Member
with consoles the games are made to be effective with the hardware that comes in the specific console.. where as a pc you buy the parts to fit the game... I think thats why consoles can perform so well.

as Nevakonaza said, its difficult to compare the specs. even if you built a PC with the specs highlighted in the first post, I doubt you could run games as effectively as you could on a PS3 or whatever...

Which is exactly why OS X is more stable on a Mac because they design everything. The Cell processor boasts like 6 or 7 cores, and once developers can utilize those cores they will start threading code to them. As of now the PS3 is no more powerful than the 360 because the developers can't take advantage of everything yet. Which is one of the downfalls of the PS3. It is such a huge leap forward in hardware the developers can't stay up with it.

Which is one reason why Sony lost like 1.1 billion dollars last year.
 

gamerman4

Active Member
Sadly the "potential" is limited by the paltry 256MB of ram available to the system (with the other 256 for the GFX chip). They could lessen the memory use by utilizing procedural textures on some objects (obviously you couldn't do it with everything but every bit counts, anything repetitive could use procedural texturing, grass, tree bark, heck...the entire tree, anything far in the background, etc..) and free up some memory for advanced post-processing effects like 2x AA at least. Most games that look awesome are only available in 720p because the lower res frees up memory in order to add everything there that makes it look great, an example being Metal Gear Solid 4.
The nice thing about saying something has not reached its "potential" is that in order to prove it, someone would have to make a tech demo (and a PS3 SDK isn't cheap.)
 
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bm23

Active Member
aye. i read somewhere before that the creator of gran turismo 5 only used 20% of the ps3's potential.

no way!! i saw game footage of GT5 prologue and the graphic is just amazing. had i not seen the word GT5 at the corner of the screen, i would have thought that its a video of an actual race. to think that this is only 1/5 of what a ps3 can do, imagine what can happen if its used to its fullest potential.
 

tlarkin

VIP Member
Sadly the "potential" is limited by the paltry 256MB of ram available to the system (with the other 256 for the GFX chip). They could lessen the memory use by utilizing procedural textures on some objects (obviously you couldn't do it with everything but every bit counts, anything repetitive could use procedural texturing, grass, tree bark, heck...the entire tree, anything far in the background, etc..) and free up some memory for advanced post-processing effects like 2x AA at least. Most games that look awesome are only available in 720p because the lower res frees up memory in order to add everything there that makes it look great, an example being Metal Gear Solid 4.
The nice thing about saying something has not reached its "potential" is that in order to prove it, someone would have to make a tech demo (and a PS3 SDK isn't cheap.)

You are forgetting one huge factor on which you can not compare it to a PC. It is not running Windows, or any full blown OS really. Therefore, it probably has almost all of that memory available instead of a bloated OS and all it's services running eating away at RAM.

It is designed for one task, to play game and bluray dvds. I mean you can't compare it to a Gaming PC and you can't compare it spec for spec to what a PC would run vs what it would run.
 

gamerman4

Active Member
You are forgetting one huge factor on which you can not compare it to a PC. It is not running Windows, or any full blown OS really. Therefore, it probably has almost all of that memory available instead of a bloated OS and all it's services running eating away at RAM.

It is designed for one task, to play game and bluray dvds. I mean you can't compare it to a Gaming PC and you can't compare it spec for spec to what a PC would run vs what it would run.

I did not forget that but regardless, more RAM would help because textures get large and when you go to 1080, you need even more ram to process even more things on the screen (since with the upgrade from 720 to 1080, you would want higher res textures). With the addition of a web browser, movie and video player, etc... it is NOT designed for one task but more of a multimedia center. It is running a basic OS, and if you have ever played on a PS3, you will notice it lags quite a bit when you try to open the main menu when a game is running (to the point sometimes that your PS3 can lock up). Crashes are the result of a fight over resources and in the PS3s case, it is definitely not lacking in the CPU department, so it is most likely the RAM.
 

tlarkin

VIP Member
I did not forget that but regardless, more RAM would help because textures get large and when you go to 1080, you need even more ram to process even more things on the screen (since with the upgrade from 720 to 1080, you would want higher res textures). With the addition of a web browser, movie and video player, etc... it is NOT designed for one task but more of a multimedia center. It is running a basic OS, and if you have ever played on a PS3, you will notice it lags quite a bit when you try to open the main menu when a game is running (to the point sometimes that your PS3 can lock up). Crashes are the result of a fight over resources and in the PS3s case, it is definitely not lacking in the CPU department, so it is most likely the RAM.

Is that due to the hardware limitations or to the developers writing sloppy code? I assume a lot of brilliant people were involved in the design of the PS3.

I have seen palm pilots run apache and actually serve websites. I have also seen the most sophisticated PC run like crap with a botched install of an OS.

I don't think Sony would spend billions of dollars on their console and SDK and over look something as simple as not enough system memory. I think the developers are more to blame for this than anything, and they aren't willing to learn new methods to code for radical new hardware, and for that I don't entirely blame them. I think the PS3 was a bad marketing decision by Sony, and that they should have not put that much hardware in the console to begin with.
 

gamerman4

Active Member
Is that due to the hardware limitations or to the developers writing sloppy code? I assume a lot of brilliant people were involved in the design of the PS3.

I have seen palm pilots run apache and actually serve websites. I have also seen the most sophisticated PC run like crap with a botched install of an OS.

I don't think Sony would spend billions of dollars on their console and SDK and over look something as simple as not enough system memory. I think the developers are more to blame for this than anything, and they aren't willing to learn new methods to code for radical new hardware, and for that I don't entirely blame them. I think the PS3 was a bad marketing decision by Sony, and that they should have not put that much hardware in the console to begin with.

I think both are to blame here but Sony really isn't making it easy for programmers. Microsoft gave 10MB of super-fast RAM to the GPU, with 512MB of normal ram to be shared between everything. This makes for better use of RAM. The PS3 has a forced divider between the two so if the developers don't use all 256MB of RAM in the GPU or system, then it is wasted and unable to be used by the other component. Also, Sony over-complicated everything by putting the cell cpu in the PS3, not only did it make it more difficult to code for, it costs a lot more money than the Xenon in the 360, without much to show for it since the 360 has been shown to be roughly equal graphics-wise. Now this could be because the Xenon is easier to code for and thus developers are able to more utilize its "potential" then it is Sony's fault or it could be that the Xbox 360 is just as good at processing information as the PS3 . The PS3 has a lot of limitations for programmers that are actually the fault of the Cell architecture.
 
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Justin

VIP Member
no way!! i saw game footage of GT5 prologue and the graphic is just amazing. had i not seen the word GT5 at the corner of the screen, i would have thought that its a video of an actual race. to think that this is only 1/5 of what a ps3 can do, imagine what can happen if its used to its fullest potential.

true. but you have to add to the fact that there isn't much going on at a race. just the cars, scenery and people. there aren't any explosions, falling buildings and such. though i heard a damage system will be included in the full game.
 
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