AGP Aperture Size?

Don't worry about AGP bud.
The AGP Aperture Size you select only activates when your video card runs out of memory, and at 256MB... you shouldn't worry.

I've got a 512 and was worrying too much about it, until I actually realized I'll never need it for a good long while. At least until they start making games that require 512MB GPU's for minimum.
 
I would set it to the size of your video card. If you have a 256MB card, set the AAS to 256MB.
 
Hey OMEGA, don't take me wrong bud, I think you're great.
But why would he do that if there's a VERY GOOD chance he'll never use it?
 
Hey OMEGA, don't take me wrong bud, I think you're great.
But why would he do that if there's a VERY GOOD chance he'll never use it?

The AGP Aperature Size doesn't detract away from system RAM like integrated video would. So say you have 512MB of RAM, and you set the AAS to 256MB. You will still have 512MB of free RAM, it's just if you go over that 256MB on your video card, system RAM will be used.
 
[-0MEGA-];411394 said:
The AGP Aperature Size doesn't detract away from system RAM like integrated video would. So say you have 512MB of RAM, and you set the AAS to 256MB. You will still have 512MB of free RAM, it's just if you go over that 256MB on your video card, system RAM will be used.

For what I vaguely understand, there's no chance of this ever happening yet, since most video games are designed to work all graphical content within 128MB and 256MB Video Cards, but I could be wrong.

Are there any chances of ever using this?
Are there any games/apps requiering this?
 
For what I vaguely understand, there's no chance of this ever happening yet, since most video games are designed to work all graphical content within 128MB and 256MB Video Cards, but I could be wrong.

Are there any chances of ever using this?
Are there any games/apps requiering this?

I don't think it gets used at all anyways, since if it did, the memory banwidth would decrease dramatically, causing a loss in performance. People have ran tests with different AAS sizes, and it didn't effect games/benchmarks at all.
 
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