dillema

EagleClaw4

New Member
I hope to make games one day pro.

Thing is when it comes to games many people and review sites refer to gameplay as though it were the involvement of graphics, music, backgrounds, camera angles, characters, interaction and so on combined. The thing with this is one can choose to see things this way if they want and thats okay as we all have our own points of view. It does seem that most review sites when reviewing a 1 on 1 fighter do not talk about mecahnics as I imagine they dont know much behind it and the incredibly high amount of programming and mental gameplay logic it requires, but heres what I'm trying to get at.

Very often do I see a person talk about a games gameplay as though it were like a fighting game, where say there is a skill level to the game and each characters move or almost every characters move (as far as I understand about fighting game mechanics, which seem very technical and I have very little knowledge of) can be countered, blocked, parried, or something else so the other persons character could beat the other with a move of their own that is specific to the situation at hand.

I understand some game mechanics aren't very technical in say like the first mario bros. where it seems to just be stomp on your opponent and shoot fireballs. Other games though like metal slug are somewhat different in that you have to dodge attacks alot by means of (if I remeber correctly) jumping and ducking as your shooting your enemy, and having to position yourself in a certain place where your enemy is, to trick him into thinking this is where you are going to be when he shoots something at you ( these are mind games and usually happen with bosses or bigger enemies)

Also stuff like carefully knowing when to throw your bombs and which enemy to shoot first and the like which make this games mechanics more technical against games like mario bros. 1 and maybe even the ones after this (which also do seem to have some of these elements but maybe not so technical)

I would say 1 on 1 versus fighters are probably the the most technical games out there as far as mechanics (could be wrong) but you guys can probably see how games like metal slug start to add up to a fighting games skill level and has more components than just jumping or running.

Hope this stuff makes sence.

Heres my dillema

Lets say a game is really difficult and the manual proivided with it does'nt help much in beating the game. So this means if you can't get passed a certain level most people would automatically check with some source like a tips and tricks magazine, the internet (gamefaqs) and other sources that help them get pass this stage their having difficulty with.

So basically this person is being given the information in how to beat the game instead of using their head in order to figure out how to beat it.

My question is should certain games like action ones have puzzles ( like onimusha) and implement other factors of strategy (even in other action games when combat takes place where you control the punches, kicks) when all your looing for is a good action game that requires little to no thought, or would this be boring for you guys, as I have heard other people say this? Because basically if you cant get past a certain stage in a level because of a puzzle and you go and look it up online, well whats the point if your not going to try and figure this out? Which I what I imagine what many people do, that is why there are strategy guides even though these might be to help you in passing a certain part of the game but not atually revealing how to do it (it's beenn a while since I've picked one up and they probably vary from help to straight answers depending on the game)

This may seem a little abstract to you guys ( as it kind of is to me) if you havent played the games that I mentioned, and even then it still might be, as there are variables between game to game whe it comes to this sort of stuff. But the general idea is there.

Thoughts?
 
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If people want to use cheats or look up how to beat a game then let them. I think that a majority of people who use the internet/magazines/guides do not use them to beat the game but just to get past a certain part. I've been stuck on certain parts of several games and I'll go look up a guide to help me get past it once I can no longer think of anything to solve the puzzle/problem. I also think that people don't just rush to the internet right away once they see a puzzle, they probably try and figure it out and if they can't they go look for some help.

Sometimes I like playing a mindless action game because they're fun and don't require me to spend a lot of time figuring out a puzzle when I'm short of time(ex. Dynasty Warriors(which now sucks)), and sometimes I like playing a game with puzzles(Zelda, Meteos) because they're fun and are rewarding.
 
I think that CHEATS and other game-help informations saved a lot of computers from hiting the wall:P ! I never use cheats, but there was a few games that I was stuck in some level. So the internet game-help was very welcomed at that point.
 
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