DirectX 11 Announced

shenry

Member
During its Gamefest 2008 developer conference in Seattle, Microsoft officially announced DirectX 11, the newest version of its multimedia API package. Like its predecessor DirectX 10, it will be exclusive to Windows Vista "as well as future versions of Windows."

Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation.

Said newly promoted Microsoft's Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, "We want to break away from purely having a paradigm of pixels, vertices and shaders."

DirectX 10, which was first released in 2006, required DX10-specific hardware, creating a clearly-defined split between it and DX9. "We created a discontinuity; that was deliberate," Satchell said during his address, but DX11 will be compatible with DX10 hardware.

"DX11 is totally compatible with DX10. There's not that 9/10 discontinuity we created before," he said.

Source


I'm not sure how reliable the source is but I thought I probably should post it.
 
so are they saying that something like my 8800GT will be able to use DX11 fully, and not just run software that uses dx11? because i can only imagine the performance increases normal dx10 cards could get from this.
 
Well DX9 was able to be installed on a DX8 card, but from what I understood you don't get the full benefits of DX9 since the card didn't fully support it. I believe this is similar, but I'm not sure as there wasn't a whole lot of information there.

I can't believe they are creating DX11 already though, I mean even though DX10 has been out since 2006, very few games support it. Not to mention that even now there's not a huge difference between the two.
 
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