Discuss topic: mini-kernel + OpenGLES = Cool OS UI-Shell???How to do?What to do?

SievenLue

New Member
Tinycore linux's size is about 10MB. I Combined tinycore with OpenGL 3.0. I abandoned tinycore's GUI lib xvesa, but for the reason of that OpenGL need a context, so I install the Xorg, but I never let the UI work.
(1) Start the device
(2) Load tinycore kernel
(3) Start Xorg service, but I removed all code from .xsession file, so the Xorg never load UI resource.
(4) Start my application write by C++ with OpenGL 3.0 lib, then it successed.
As Every one know, the tinycore can be straightly load into memory, not on disk, so the speed is amazing, less than 8 seconds, my 3D UI appeared, the whole size of this construction is less than 20MB.
My main purpose is let friends discuss the construction together, if this can be a new way to develop a personal UI-shell of a system, and if OpenglES 2.0 can run on tinycore too.:):):)
 
Hi Whitebird, you would install a VM(virtual box), then port both ubuntu and tinycore on it, write a little program on ubuntu and link it, then run it on tinycore OS, you can find the .xsession file in path home/tc in tinycore, that is what will be started while system is starting.
 
Today I try the way that I setup a whole OpenGLES 2.0 + XWindow environment into my tinycore on VM, but when I run my application linked on other linux platform Ubuntu, I see tinycore console, the application stop and told me that eglChooseConfig() method failed , I guass the tinycore lacks driver, but I try to install a driver and use glxgears, it works, I saw the gears in window, so who can tell me how to let the tinycore run openglES 2.0 application? Thanks very mush!
 
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