Fallout 3: Behemouths and other Choices

gamblingman

VIP Member
So I remembered something recently when I surfing around Fallout 3 Wiki. I remembered something that made me stop and wonder. It happened when I stormed Evergreen Mills and was about to kill the Super Mutant Behemoth, then proceed kill Trader Jack to get the terrible shotgun.

I wiped the people out then went to kill the mutant. I noticed something when I tried to kill him, he shies away from the player by hiding behind the wall! Its like and unexpected character reaction that shows what I would believe to be fear in the creature.

Yeah, yeah I know they don't put "fear" in the creatures, but they do put a "run away" reaction to the people that are unarmed in the towns like Rivet City and Megaton.

So has anyone else saw this and thought the same thing. For just a moment I had the reaction that I shouldn't kill him, and almost felt bad that I would.

I'm not mushy nut, but I am human and I have a family and I choose make decisions in game by same way that I would in real life. And at various points I have had feelings of fear, desperation, and at times the thought of possibility for monophobia (the fear of being alone) due to the desolation of the game.

You may believe that I'm out on a limb and reading too much into a game. I think that I'm treating it like something that could have an impact on me. An impact in the same way a movie, a book, or any other experience gives. Why cant we learn from something that can make us examine to our life.

Just thinking about the end of the game gave me the thought of "What is really right in the end?"

I considered the if I trigger the virus I could kill the mutants off and then help to create a safer environment for those left. Though that would mainly be the Enclave, at least it would be human not mutant human eaters and killers. No more slavers or cannibals or any other of the assorted "bad" guys would be around. There also wouldn't be all of the people who were so good like Agatha.

But is that really the right choice? Wouldn't that just create a power vacuum? A land that would be useless to anyone but the supposed "perfectly clean race", sounds like Nazi propaganda to me. And I am supposed to be the tool of the fascists! And that I should kill all the people and creatures off!!! I wonder if "President Eden" an only an amalgam of former presidents of America, or just any leaders. He says that he studied former presidents. But, he never said that he didn't study other leaders as well. What if Eden's favorite "leader" was someone like Stalin or Hitler. It would make more sense Of Eden and the Enclaves actions.

Now if I follow the way of NOT injecting the virus into the water supply I may create a world where the mutants and all other may flourish. But how about the implications of creating CLEAN water all around the DC metro. IT would take a bit of time to have a far reaching effect, but clean water would work to clean the environment over time. Then people have clean water and don't have to worry about the continual destructive contamination by heavy doses of radiation.

Not only that but I will be giving the entire region a chance to develop. I provide clean water. After seeing the ingenuity of the people of the wasteland; I believe that they will use this clean water resource to the best.

Plants, animals, people, the land will have a place to begin again and re-establish a foothold in the world. And maybe people will finally have a place to begin again and take to world back from the horrors that have become established as the norm.

Or maybe I'm way off course.




You tell me.....
 
that is something that is so great about fallout and almost all RPG games, you feel that you are them and make the choices you want to affect others. You can be a dictator if you like and try to remove anyone and anything that rises against you, or be good as gold and help everyone and everything and don't kill unless in defence, or you can find a balance. Sort of the whole game :P

I haven't faced that behemoth yet, but will f5 before going against it, kill everyone and try and see. Then reload and do it in a good way :D

How come you were more than happy to go and mess up everyone in the town, but a behemoth that was just trying to kill you cowers and you feel simpathetic... what?!?
 
I know exacly what you mean.. I cant play evil.. for some reason. I always feel bad when I do. :| Usually I even feel sorry for the npc's. (its stupid, i know, but I cant help it.)
On the other hand, I suppose its alright to feel that way, because it'll keep the respect for anything that lives up too. :)
 
I know exacly what you mean.. I cant play evil.. for some reason. I always feel bad when I do. :| Usually I even feel sorry for the npc's. (its stupid, i know, but I cant help it.)
On the other hand, I suppose its alright to feel that way, because it'll keep the respect for anything that lives up too. :)

lol same... I just played stars wars knights of the old republic 2, and i really wanted to be an uber sith lord because then you get the super powerful force lightning. i made it probably 3/4 on all evil, but then i just had to help the villagers on dantooine and i caved. its hard to be an ass.
 
The only time I wanted to be evil in a game was to watch Megaton blow up!
That was amazing :D (The graphics I mean)
It's not hard being evil but usually it keeps you from doing a lot of things
 
I beat Fallout 3 the first time as a good guy, doing mostly what I would do and perhaps maybe even a little extra good. Now I am playing through it as the most sadistic and evil person I can be, in a virtual world of course.

I shoot merchants and take their stuff. Instead of completing quests I just kill people. I blew up Megaton. I do anything for money or goods and typically then back stab that person when I am done.

Really I am just pushing the game mechanics but I think that FO3 is a bit flawed in that regard as there are only 2 possible endings no matter how evil or how good or what you do in the world. Also, when you build up negative karma and become evil people should know you by reputation and they should lock their doors and hide their kids, and the dialogs for quests should change. Like when you bail out that village of people from mutant attacks, as a good character they should embrace you and beg you, as an evil character they should say, well you are a piece of crap and we hate you but we need you to save us, take whatever you want and kill those mutants.

I remember in Fallout 2 if you built up just an evil character you could threaten people in dialog and just end the quest that way. I remember when I was tracking down a guy for a sheriff in one of the little side quests. I just told the guy (and my character was bad to the bone) in some choice words that if he didn't come along he was going in a body bag. He came along after I threatened him. As a good character if you try to threaten anyone they don't buy it and pull their gun out.

That sort of dynamic I think Bethesda did not capture, but I hope they capture that in future Fallout releases. The game won awards and made some money so I think we will see more.

The original games you could travel all over the USA. I hope they make the next one that big.
 
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