Fps

yaMI pleHouY

New Member
What's a good number for fps to shoot for? I'm slightly confused about what you would want, cause one person says 30fps is completely fine and another will say holy crap that sucks you are such a big fat loser and you suck...sooo now you should tell me and I will bow to your awesomeness and vast knowledge.
 
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30 fps is fine but below that is when you will start to notice choppyness. The people that say 30fps sucks probably are concerned that it will go under 30 if the computer tries to render something difficult, thats why they like to have higher than 30, so they dont see the choppyness even when there is difficult scenes to render.
 
Just so everyone here knows, according to Computer Gaming World magazine says that anything above 60 FPS is undetectable to the human eye, so if you say you can notice a difference between 60 and 70 FPS you are full of s**t.

Also, I'm playing CS: Source on my old computer and it runs at 20 FPS and it doesn't bother me at all, just as long as it is playable.
 
Sillysod said:
I run on 85FPS, but anythiny 70+ is fine. 60 FPS aches your eyes after a while.
skidude said:
Just so everyone here knows, according to Computer Gaming World magazine says that anything above 60 FPS is undetectable to the human eye, so if you say you can notice a difference between 60 and 70 FPS you are full of s**t.
skidude said:
Try doing it on 20 FPS for a couple hours... I suck it up....
Sillysod said:
My monitor wont allow me to go that low lol
I believe what you (Sillysod) are talking about is refresh rate; not frames per second. Refresh rate (effectively; nowadays all new-ish video cards can handle 2048x1536 @ 85Hz quite easily) has everything to do with the monitor; FPS has everything to do with the video card and CPU. You two are talking about totally different things.:)

With the matter of FPS, it varies from person to person. I've been fine running at about 18 FPS for several hours (Dungeon Siege), whereas some people I know refuse to play anything that drops under 40 FPS (although, they're obviously not the smartest people ;))
 
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NTSC televisions run at 24 FPS

Please dont bring up this big arguement again. Tele's are a LOT different to CRT monitors. The phosphor on the front of a tele holds the charge that the electron fired at it gives it for a good few milseconds, this is long enough to cancel out any flicker that may occur.
 
NeuromancerWGDD'U said:
I've been fine running at about 18 FPS for several hours (Dungeon Siege), whereas some people I know refuse to play anything that drops under 40 FPS (although, they're obviously not the smartest people ;))

Try that in a first person shooter.. ;)
 
we'll.. i did that in CS:S,.. Pacific fighters.. halo :P and yea.. mainly i died, cuz i couldnt hit a thing :)
and then the spray-and-pray metod comes to action :P
 
yaMI pleHouY said:
When did I ask about televisions?


Thanks for that waste of time.Now maybe give me reason for that number.

Yami: It seems you dont like free information... Maybe next time you can go and pay someone to give you an answer. That way when you dont get what you like you can be a dick! Remember you get what you pay for.
 
The human eye can't notice a difference in framerates if its over 43-45 fps. And 30 and higher fps gives a smooth "picture". It's practically useless to try to get the fps over 45.
 
Trizoy said:
Yami: It seems you dont like free information... Maybe next time you can go and pay someone to give you an answer. That way when you dont get what you like you can be a dick! Remember you get what you pay for.
Or maybe next time you can just quiet yourself, since you don't seem to like to give out information for free. I actually kind of know what is needed, but I was just wanting to know what others likes and preferably why. You can think I'm a dick if you want. I really coulodn't care less about what you think.
 
The # of FPS you should go for depends on the game, most first person shooters almost always require 30+ or it's to hard to aim, RPGs and such can go lower and still be playable.
 
A culture of competition has arisen among gamers with regards to frame rates, which gamers striving to obtain the highest fps count possible. Among the fastest cards using the most recent, 3D-heavy games, frame rates of 90-100fps are not unheard of. This does not apply to all games - some games apply a limit on the frame rate. For example, the Grand Theft Auto series, as of Grand Theft Auto III, applies a standard 30fps and this limit can only be removed at the cost of graphical stability.It is also doubtful whether striving for such high frame rates is worthwhile. An average 17" monitor can reach 75Hz, meaning that any performance reached by the game over 75fps is redundant. For that reason it is not uncommon to limit the framerate to the refresh rate of the monitor. This is called vertical synchronization.

Even with expensive monitors that can reach even higher frequencies, the effect is somewhat lost as the human eye has difficulty in perceiving differences in frame rates above around 50-60fps. Indeed, this is why televisions operate at 50Hz and 60Hz with PAL and NTSC standards respectively.

remember a hertz is 1 cycle/second 60 hertz is 60 cycles/second = 60fps

http://en.wikipedia.org/wiki/Frame_rate
 
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