Intel GMA 950 + Lineage 2?

urd

New Member
Hello

I'm writing here because my knowledge about Video Cards is poor... I have just bought MAXDATA Notebook:
Chipset: Mobile Intel 945GM Express Chipset Family
Graphics: Intel GMA 950
Proc: Intel Core 2 CPU T7200 (2 x 2GHz)
RAM: 1GB
O/S: Win XP Home SP 2

I have installed all drivers from MAXDATA Utility CD, then I have updated it with latest graphic card and chipset drivers (taken from Intel website), and installed DirectX 9.0c(from NFS Carboon CD) and Lineage 2 Chronicle 4.

I run Lineage 2 and there is one thing I can't understand. In video options "Anti-Aliasing" and "Shader" options are disabled (they are grey and I can't change it). My friend has got ATI integrated graphic card on his Notebook and he has this options enabled... I have read that Intel GMA 950 provides Pixel Shader so I wonder why I can't use it in L2. Mabye I do something wrong or have to enable it somewhere else.

If anybody can advise me what can I do please post :)
 
I dont think the GMA950 can support anti-aliasing, but im not possitive.

The GMA950 is a high-end integrated solution, but it's not the best in 3D games.
 
I know that it is not the best solution for gaming but L2 works on it quite good. I haven't read about Anti-Aliasing but if I understand its specificatnion good, Pixel Shader and Vertex Shader should be working...

http://www.intel.com/products/chipsets/gma950/index.htm

Code:
-Up to 4 pixels per clock rendering 
-Microsoft* DirectX* 9 Hardware Acceleration Features: 
 *Pixel Shader 2.0 
 *Volumetric Textures 
 *Shadow Maps 
 *Slope Scale Depth Bias 
 *Two-Sided Stencil 
- Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP) 
-Texture Decompression for DirectX* and OpenGL* 
-OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching
 
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