mrjack
VIP Member
I just made a "high-res" skin for the American ranger model in COD2. I took the texture, normal map and specularity map and then made them into a material in MAYA. I then rendered it until I was satisfied with the result. Then I pasted the rendered image over the old texture and converted it to the correct format and got it running ingame. It works, but the UV map seems to be seriously f***ed up. Here is a pic of the skin ingame in the map Rhine. http://img508.imageshack.us/img508/3008/cod2skin6co.jpg I was wondering if anybody had any clue about what could be causing this. There was a strange thing about the original texture though, it seemed to be cut in half and the deleted part would have been made black. The dimensions of the image is 4096x1024, 2048x1024 has a texture on it the rest is black.