When in a lan of 5 computers we paly Unreal T. GOTY (version 436) all the other play<ers move slowly and not seeing smoothly jumps ecc. while the player that is the server plays normally????
Make sure that everyone is using the same version of the game. I know there are issues when the server is a different version then the computer that is connecting to it.
we all installed the same game.pinging is working fine...the only thing is that when someone creates the game he is playing normalyy while the others are slow but smooth and some are playing slowly and not smootly....
whats the specs of the network you are running it over...? and what equipment are you using. does each person have a direct link to server, or is it a ring setup...??
Every computer is connected to a switch.Everyone has a manual ip like 100.100.100.100, 100.100.100.101,ecc and same subnet mask.
I tried to uncheck the wos packet sheduler but nothing happened.