Can more than one image/frame be stored in the video card's RAM?

Video card RAM is necessary to keep the entire screen image in memory. The CPU sends its data to the video card. The video processor forms a picture of the screen image and stores it in the frame buffer. This picture is a large bit map. It is used to continually update the screen image.
http://www.karbosguide.com/hardware/module7b1.htm

The card continually recieves updated date and stores it in the memory.
 
Video card RAM is necessary to keep the entire screen image in memory. The CPU sends its data to the video card. The video processor forms a picture of the screen image and stores it in the frame buffer. This picture is a large bit map. It is used to continually update the screen image.
http://www.karbosguide.com/hardware/module7b1.htm

The card continually recieves updated date and stores it in the memory.

i've read this before!!!:S:S and look at the question i asked (it stores a frame and the ones that follow it?)
 
You asked.
Can more than one image/frame be stored in the video card's RAM.

Answer - Yes

You asked
Does the whole map get stored in the video card's memory

Answer - No
 
You asked.
Can more than one image/frame be stored in the video card's RAM.

Answer - Yes

You asked
Does the whole map get stored in the video card's memory

Answer - No

-Why cant the whole map be stored as long as i have enough memory?
-For example in the map when you move the mouse to the right (you want to look right of you) from my point of view the frame that you are going to view when you look right is already stored in the video card's memory right?
-Another example when you reload your weapon first you take the clip out and put another one in etc. till you lock and load , are these frames already stored in the video card's memory or the processor sends them to the video card for the first time so that the video card stores it in its memory then when you reload again the frames are directly sent from your graphics' memory to the monitor without the processor (CPU) sending them again....Is that long story right??
I would really appreciate your answer to these
 
i've read this before!!!:S:S and look at the question i asked (it stores a frame and the ones that follow it?)

Please do not post your problems in this thread. Also, try not to be so argumentative. Read the Forum Rules

Stranglehold, can you reply to his thread and take this discussion over there? Thanks. :)
 
Yes, you more or less have it right. Alot is done by the GPU now, speeds up the process compared to the distance to the CPU. But dont forget alot of data is stored in your systems memory too. Dont know the exact different data that gets stored in systems memory compared to the video cards memory, but I would say the systems memory stores the most redundant data.

But the cards memory will hold what ever it can till its full and the GPU will hit it for the data it needs, if its not there it looks on down the line.
 
Man he just freaked out! Didnt see your post mep916 till after I posted.

:eek:

Well, I'll have oscaryu1 move all these posts into his thread. I dunno, his attitude tripped me out so I thought it was best to temp ban him. I'll let the admins make the final decision on this one.
 
Forget it, your just being argumenative. You know how long it would take if the memory just held one frame at a time, I sure didnt say that. Get real. I said (ONE) frame was being (loaded) not just one frame being held!

WHY ARE YOU SO ARGUMENTATIVE STRANGEHOLD GET REAL AND ANSWER CLEARLY!:mad:
 
Yes, you more or less have it right. Alot is done by the GPU now, speeds up the process compared to the distance to the CPU. But dont forget alot of data is stored in your systems memory too. Dont know the exact different data that gets stored in systems memory compared to the video cards memory, but I would say the systems memory stores the most redundant data.

But the cards memory will hold what ever it can till its full and the GPU will hit it for the data it needs, if its not there it looks on down the line.

What do u mean "it looks on down the line"??
 
-Why cant the whole map be stored as long as i have enough memory?
-For example in the map when you move the mouse to the right (you want to look right of you) from my point of view the frame that you are going to view when you look right is already stored in the video card's memory right?
-Another example when you reload your weapon first you take the clip out and put another one in etc. till you lock and load , are these frames already stored in the video card's memory or the processor sends them to the video card for the first time so that the video card stores it in its memory then when you reload again the frames are directly sent from your graphics' memory to the monitor without the processor (CPU) sending them again....Is that long story right??
I would really appreciate your answer to these

This is very interesting I would like to know if this is right or wrong too some1 reply:confused:
 
hey, cpu, i have something for you; here.
yeah i know this finger , i am used to sticking it in your whore mother's dirty PUS** and make her moan like a bitch loooooooool i tell ya man your mother is a good slut especially when you slap her bitch ass and make her CUN* cum hahahahahahahahahahah thats what you get for messing with me
 
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