just a noob
Well-Known Member
I'm just going to leave this quote here:
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You are confusing two things. DX11 is not the same as Tessellation. Tessellation is a part of DX11, it is a subset of it, it's a part of it, but it is not the same as it. Whilst it's an important part of DX11, it's doesn't define DX11 and few DX11 games will use tessellation on every part of their level as Unigine does. No game will use tessellation to the same extent as Heaven, because Heaven is just trying to kill your FPS as much as possible. It puts so many extra polygons on that you could cut the poly-count by about 50% and not notice a difference. In fact, it's very hard to tell the difference between Normal and Extreme tessellation. Benchmarks are designed to stress systems as much as possible to artificially generate a performance gradient between systems, games are designed to look good whilst still performing well on every system. That's why there are no big games that use the Unigine Engine in development at the moment.
Heaven is not indicative of DX11 game performance, this is clear in actual games where your single 470 will not come anywhere near the performance of two 5870s, or even a single 5870 (a single 5870 beats the 470 by roughly twelve percent across games).
Sorry to burst your bubble.
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