PS4 CPU and Star Citizen

Abraham Lincoln

New Member
Greetings.

I have but a simple question. Knowing that PS4's GPU and RAM would be capable of running Star Citizen, I was wondering if the CPU, which is suppose to have a final clock speed of 2Ghz on release would be enough to run star citizen. I'm just too much of an old-timer to understand the full capabilities of a fully utilized piece of hardware on a console and the efficiency difference compared to that of a PC.

Thank you.
 
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Greetings.

I have but a simple question. Knowing that PS4's GPU and RAM would be capable of running Star Citizen, I was wondering if the CPU, which is suppose to have a final clock speed of 2Ghz on release would be enough to run star citizen. I'm just too much of an old-timer to understand the full capabilities of a fully utilized piece of hardware on a console and the efficiency difference compared to that of a PC.

Thank you.

This means nothing. We learned at the release of the Core 2 Duo that clock speed does not directly effect performance (netburst a clear example of this). Its instructions per cycle.

And I havent read up on the new consoles hardware, but if they are using the same cell technology as before then they will perform better with gaming than a PC processor because they are designed specifically for it.
 
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So does it have the necessary instructions per cycle?

I would have to look at everything, which is alot to go over...

But judging from what I saw at the ps4 press conference, Im convinced the PS4 can do anything for the next few years.

And like I said before, if they are continuing to use the same technology in their processor as before, the processor itself will be alot more efficient with gaming than any PC processor.
 
Well since consoles will only use one specific CPU, the devs will use every ounce of processing they can get out of it and know exactly how to use it's full potential. PC CPU's have hundreds of options and won't be as efficient since it needs to run on a wider range of CPU's. If you got a computer with the same specs as say an Xbox 360 now. Down to a tee (or as close as you can get with PC parts) then it won't run anywhere close to as well in say Skyrim than the console itself would.

Make sense?

Short story, a spec'd computer exactly the same as a console will not run the game as well as the console.
 
Well since consoles will only use one specific CPU, the devs will use every ounce of processing they can get out of it and know exactly how to use it's full potential. PC CPU's have hundreds of options and won't be as efficient since it needs to run on a wider range of CPU's. If you got a computer with the same specs as say an Xbox 360 now. Down to a tee (or as close as you can get with PC parts) then it won't run anywhere close to as well in say Skyrim than the console itself would.

Make sense?

Short story, a spec'd computer exactly the same as a console will not run the game as well as the console.

This I knew, but the question is how much more efficient can it be?

Also, I thought a higher clock speed would help with bottlenecking.
 
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Generally speaking a console chip will be more efficient at gaming since it was designed exclusively for that purpose and the software using it was written with that chip in mind. Now PC's are much more powerful (in terms of parts available) on the whole than consoles but it's not that simple. I wouldn't use console specs as any frame of reference for what a PC can run. Besides from what I found I don't think the game you're talking about is on anything but PC. But I may be wrong. Also CPU performance is largely based off of architecture and it's efficiency more than the actual clock speed. If you took an old Pentium 4 chip at 2.8GHz then got a new i7, disabled all the cores and manually set the clock speed the 2.8 it would crush the Pentium due to a better design and architecture. Comparing simply based on a clock speed shouldn't be the only thing you look at.

Honestly I'm still a little confused as to what you're asking. If it's what I think, don't even bother looking at console specs vs PC in terms of performance, because they won't line up at all.
 
Generally speaking a console chip will be more efficient at gaming since it was designed exclusively for that purpose and the software using it was written with that chip in mind. Now PC's are much more powerful (in terms of parts available) on the whole than consoles but it's not that simple. I wouldn't use console specs as any frame of reference for what a PC can run. Besides from what I found I don't think the game you're talking about is on anything but PC. But I may be wrong. Also CPU performance is largely based off of architecture and it's efficiency more than the actual clock speed. If you took an old Pentium 4 chip at 2.8GHz then got a new i7, disabled all the cores and manually set the clock speed the 2.8 it would crush the Pentium due to a better design and architecture. Comparing simply based on a clock speed shouldn't be the only thing you look at.

Honestly I'm still a little confused as to what you're asking. If it's what I think, don't even bother looking at console specs vs PC in terms of performance, because they won't line up at all.

I see. I guess we'll just focus on the main question, can PS4's CPU handle Star Citizen.
 
Tell me. Why are you so bent on playing a game that is not coded for consoles on a console that has not been released yet?
 
It will be good for the games that will be made for it. As I stated before If the game devs decide to port it to consoles, they will change the coding so it will run well. that is all the end user really need to know about it.
 
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