Not really. Most of the score is based on the graphics portion. The physics and CPU score is a smaller percentage of the total score.
If he had an I7 4770k at the same clockspeed, he *might* break 14k overall score.
3DMark uses a weighted harmonic mean of the graphics, physics and combined scores, each have a coefficient for FPS and scaling constant (look up standardisation or z test). The scaling makes the scores fit within a 'normal probability curve' or 'bell curve' - central limit theorem.
What this actually means is the end score is a function of the mathematics being:
Graphics score is worked out by multiplying a scaling constant by:
4/ (reciprocal of the fps for each graphics test) i.e.
4/ ((1/FPS1) + (1/FPS2) + (1/FPS3) + (1/FP4)).
This is known as a harmonic mean test.
Physics testing is simpler; it allocates threads and multiplies this scaling constant by the FPS.
Combined tests do both of the above, and again, scale to fit to a normal distribution curve.
Your final score is a harmonic mean of all of the above but with an additional 'weighting' based on the pre-set chosen when you run the benchmark.
This means essentially that you
3Dmark Score = ((Weighting for graphics)/ (Weighting for graphics/Score for graphics)) + ((Weighting for physics)/ (Weighting for physics/score for physics)) + ((Weighting for combined/ (Weighting for combined/score for combined))
In simple terms, it’s the sum of the averages of the standardised and weighted parts of the test. Makes sense?
In terms of the actual amount physics plays a role (the scalar), it depends on the pre-set chosen (weighting) and ranges from 20%, 15%, 10% for 'entry', ''performance' and 'extreme' respectively. Since the constant is a constant, and we're all using the same preset (Performance @ 720p), it
can be said that physics accounts for 15% of your score.