9800 series information?

JohnJSal

Active Member
Does anyone know any information (or even rumors) about when the 9800 series will be released, particularly the mid-range versions (GT and GTS)? Or any kind of specs for them?
 
9800GTX is rumored to be at $400... 9800GX2 is rumored at $600. This will drop the ATI prices.

The 9800GTX got a 3DMark06 score of 14k with a QX9650, that's horrible when my E6850 and 8800GTX can do 12.2k
 
GeForce 9800 GX2

On January 4, 2008, hardware websites [H]ard|OCP and Tom's Hardware have posted images of what is thought to be the GeForce 9800 GX2. The 9800 GX2 is speculated to have the following specifications:

* Two PCBs, similar to the GeForce 7950GX2, The 9800 GX2 Card includes two PCBs with a NVIDIA 8800 Series GPU on each board.
* Over 250 W power consumption
* Two 65nm process GPUs, with 256 total Stream Processors (128 per PCB)
* 30% to 50% faster than the GeForce 8800 Ultra.
* Supports Quad SLI.
* 1 GiB (512 MiB per PCB) memory framebuffer, possibly up to 2 GiB (1 GiB per PCB)
* Will support DirectX 10.1, Shader Model 4, OpenGL 2.1, and PCI-Express 2.0.
* Outputs include two DVI ports, an HDMI output, and an Optical SPDIF audio-in connector for routing audio through the HDMI cable
* An 8-pin and a 6-pin power connector
* 600 MHz core clock
* 1.5 GHz Shader clock
* 2.0 GHz memory clock
* 256-bit memory interface
* 128 GB/s memory bandwidth
* Expected release date: March 2008

GeForce 9800 GTX

* 65nm G92 GPU.
* 128 Stream Processors.
* 16 ROPs and 56 Texture Units
* 37.8 GigaTexel/s fillrate.
* 675 MHz core clock, with a 1688 MHz unified shader clock.
* 1100 MHz memory, on a 256-bit memory interface.
* 512 MB of GDDR3 memory.
* 70.4 GB/s memory bandwidth.
* Supports Nvidia's Tri-SLi configuration.
* Supports DirectX 10, Shader Model 4.0, OpenGL 2.1, and PCI-Express 2.0.

GeForce 9600

* 65nm G94 GPU
* 64 Stream Processors
* 16 Raster Operation(ROP) units, 32 Texture Address(TA)/Texture Filter(TF) units
* 20.8 billion texels/s fillrate
* 650 MHz core clock, with a 1625 MHz unified shader clock
* 900 MHz memory, with a 256-bit memory interface
* 256 MB, 512 MB, or 1 GB of DDR2 or GDDR3 memory
* 57.6 GB/s memory bandwidth for boards configured with GDDR3 900MHz memory.
* DirectX 10.1, Shader Model 4.0, OpenGL 2.1, and PCI-Express 2.0
* Is compatible with HDCP, but the implementation will depend on the manufacturer
* Supports CUDA and the Quantum Effects physics processing engine
* Almost double the performance of the previous Nvidia mid-range card, the GeForce 8600GTS
* Estimated by NVIDIA to cost between $169-$189 MSRP

GeForce 9500

* 32 Stream Processors.
* 650 MHz core, with a 1650 MHz unified shader clock.
* 256 MiB 900 MHz DDR2 memory, up to 1600 MHz/1800 MHz GDDR3 memory with a 128-bit memory bus, although the memory type might change prior to release.
* Will support DirectX 10.1, Shader Model 4.0, OpenGL 2.1, and PCI-Express 2.0.
* Supports 3rd generation PureVideo technology and Hybrid Power technology.

GeForce 9x00M

9300M G

* 16 Stream Processors.
* 400 MHz core clock.
* 800 MHz shader clock.
* 600 MHz memory clock.
* Up to 256 MiB memory.
* 64-bit memory interface.
* 9.6 GB/s memory bandwidth.
* 3.2 billion texels/s texture fill rate.

9500M GS

* 32 Stream Processors.
* 475 MHz core clock.
* 950 MHz shader clock.
* 700 MHz memory clock.
* Up to 512 MiB memory.
* 128-bit memory interface.
* 22.4 GB/s memory bandwidth.
* 7.6 billion texels/s texture fill rate.

Cards as of now: 9500GT, 9600GT, 9800GS, 9800GT, 9800GTS, 9800GTX, 9800GX2
 
Was a quick post, different games and benchmarks show slightly different winners. Either way, the answer to his question if it is better than the g92 8800GTS is still no.
 
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