Can more than one image/frame be stored in the video card's RAM?

For Example when you play counter strike source multiplayer server and you select a map and start the game,Does the whole map get stored in the video card's memory or just the part you are looking at while you play?.......Please use details and dont say anything unless you are sure of it.Thanks
 
Servers don't use video cards at all, it is like a terminal service. It just crunches the data. Your machine on the client side renders all polygons and such on the system and then uploads what it does to the server, then the server allows clients to talk to each other.

What is your specific question?
 
when you load a level, you load the entire map into your RAM that is attached to the motherboard

the graphics RAM stores the result of visual calculations, so the graphics memory only stores what you look at
 
Servers don't use video cards at all, it is like a terminal service. It just crunches the data. Your machine on the client side renders all polygons and such on the system and then uploads what it does to the server, then the server allows clients to talk to each other.

What is your specific question?

This isnot the issue anyways i was talking about creating a server and playing against computer bots,i dont want to know how servers work and the question is very specific "Can more than one image/frame be stored in the video card's RAM?"
 
when you load a level, you load the entire map into your RAM that is attached to the motherboard

the graphics RAM stores the result of visual calculations, so the graphics memory only stores what you look at

you are not making any sense at all if u use rivatuner while playing the game it will tell you that about 130MB of graphics memory is used and surely there is no frame that can have such a size!!

another point is the graphics memory has a "frame buffer" and if you google it you will find that it stores one OR MORE frames!!
 
http://www.computerforum.com/137768-can-more-than-one-image-frame-stored-video-cards-ram.html This is my only question till now in this forum i hope you can help me with it:confused:

I would be listening to what tlarkin is explaining to you already on that thread.

As far as what was advised here is was to see if a spare supply onand or one loaned out from a friend would see the system run normally again. If not seen with a good working supply the alternative being worse would mean a board problem of some type.
 
Thats what I just said!!!!


it has to remember what each frame is suppost to be and updates the screen.

Of course not just the (ONE) frame showing is held, but (NOT) the whole map!
 
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Forget it, your just being argumenative. You know how long it would take if the memory just held one frame at a time, I sure didnt say that. Get real. I said (ONE) frame was being (loaded) not just one frame being held!
 
Forget it, your just being argumenative. You know how long it would take if the memory just held one frame at a time, I sure didnt say that. Get real. I said (ONE) frame was being (loaded) not just one frame being held!

u should have said that in the first place i am not english i am not that very good at english and thanks so much so the conclusion is : it doesnt store one frame and doesnt store the whole map then what is stored??
 
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