G80FTW
Active Member
Since it is free on steam this weekend, thought I would try it out. Its rather addicting, 22 hours on it already in about a span of 36 hours since downloading it
But anyway, first problem I had was that it only works in DX9 mode. The second option, clearly says DX10 / DX11. I am assuming, its DX11 only as it would start up sometimes but would be windowed at the top saying (DX11) and when I would try to start the game after it loaded it would just stop responding. So, DX9 it is. I dont see what DX11 features this game would possibly be using anyway, its not a graphics kind of game from what I can tell.
Second problem, is it seems to be horribly optimized for multi-core processors. I mean, my graphics is not the problem. As between turns I can scroll my full size (entire earth option with 28 city-states) with ease and no stutter. However, when I click "next turn" it takes almost forever. I understand that it has to do alot of calculations for each player and having 28 city-states to account for and 100s of units for each one is alot of work, but come on. I have 6 cores, it needs to use them. I am going to check when I start the game again and see just what my resource usage is like during when its going into the next turn, but I cant imagine it using more than 10-20% of my CPU.
This is a PC only game right? So why didnt they optimize it to use as many cores as it wants?
And I have not timed it, but to get to the next turn can take anywhere from 1-2 minutes. Which does not sound like a long time, but that slows my game down to 1 frame per minute. As it will not let me scroll while it is making all its moves, it kinda freezes a bit.
EDIT: Its using 8-13% CPU and 1.9GB of system memory. Wish it would take advantage of my system so I dont have to wait forever for each turn...... also, be nice to have a 64-bit version.
But anyway, first problem I had was that it only works in DX9 mode. The second option, clearly says DX10 / DX11. I am assuming, its DX11 only as it would start up sometimes but would be windowed at the top saying (DX11) and when I would try to start the game after it loaded it would just stop responding. So, DX9 it is. I dont see what DX11 features this game would possibly be using anyway, its not a graphics kind of game from what I can tell.
Second problem, is it seems to be horribly optimized for multi-core processors. I mean, my graphics is not the problem. As between turns I can scroll my full size (entire earth option with 28 city-states) with ease and no stutter. However, when I click "next turn" it takes almost forever. I understand that it has to do alot of calculations for each player and having 28 city-states to account for and 100s of units for each one is alot of work, but come on. I have 6 cores, it needs to use them. I am going to check when I start the game again and see just what my resource usage is like during when its going into the next turn, but I cant imagine it using more than 10-20% of my CPU.
This is a PC only game right? So why didnt they optimize it to use as many cores as it wants?
And I have not timed it, but to get to the next turn can take anywhere from 1-2 minutes. Which does not sound like a long time, but that slows my game down to 1 frame per minute. As it will not let me scroll while it is making all its moves, it kinda freezes a bit.
EDIT: Its using 8-13% CPU and 1.9GB of system memory. Wish it would take advantage of my system so I dont have to wait forever for each turn...... also, be nice to have a 64-bit version.
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