Crossfire vs. SLI

heyman421

banned
Not the typical crossfire vs. sli question, i swear!

I was doing some reading about ATI's crossfire setup, and i noticed it has some pretty cool features that aren't possible with SLI.

It has both the rendering modes that SLI has, which are of course alternate frame rendering, as well as frame splitting (with the horizontal split between cards)

But ATI's crossfire ALSO has some crazy feature where the frame can be split up like a checkerboard, with 50% of the tiny squares being rendered by one card, and the other half by the 2nd card.

It also has a rendering mode for games that aren't even optimized for crossfire/SLI compatability, where both cards render the same picture, but it splits the actual elements of the picture, and then overlays the two frames over top of each other!

And the thing i was most blown away by is that the crossfire setup is capable of using a THIRD GPU that does nothing but process logic, leaving the GPU's of the primary cards only having to render the frames, with the logic already calculated and provided for them!

Anyone know if nvidia has any plans to do some sort of SLI 2.0 to adopt some of these features? Because honestly, it sounds like once ATI comes out with a 8800 competitor, things may definitely shift toward ATI's advantage.

The dedicated logic processor is an impressive idea! As is the overlay frames to accelerate games that aren't configured for SLI.

Only downfall is that the crossfire requires not only the internal bridge, like SLI, but an oldschool external DVI loopback cable between the two cards.

Do you guys think these features will give ATI an advantage, come their dx10 compatable GPU's?

Just wanted some opinions. Seems like ATI is more in the game than people give them credit for. That's some scary smart technology.
 
Other awesome thing i read about crossfire is that the split-frame rendering allows two cards that aren't even the same to be linked via crossfire, and rather than scaling the performance of the better card down to match the performance of the slower card, it allows both cards to run at full speed, and simply gives a larger portion of the frame to the faster card!!!!!!!

That'd be so awesome for people who want to get a card now, but don't want to have to upgrade BOTH cards down the road. You'll be able to use, say, your x1950xtx for now, and when the faster dx10 cards come out, you'll be able to keep it, and throw in your new card, and use the x1950xtx to boost your new card's performance that much more!

Why didn't nvidia think of that? Sooo badass.
 
But ATI's crossfire ALSO has some crazy feature where the frame can be split up like a checkerboard, with 50% of the tiny squares being rendered by one card, and the other half by the 2nd card.

It also has a rendering mode for games that aren't even optimized for crossfire/SLI compatability, where both cards render the same picture, but it splits the actual elements of the picture, and then overlays the two frames over top of each other!

And the thing i was most blown away by is that the crossfire setup is capable of using a THIRD GPU that does nothing but process logic, leaving the GPU's of the primary cards only having to render the frames, with the logic already calculated and provided for them!

wow i didn't know that, it really blows me away with checker boarding, two frames on top of each other, the 3rd gpu is what impressed me the most


Do you guys think these features will give ATI an advantage, come their dx10 compatable GPU's?

it will give them an advantage but only if you buy 2-3 of there cards. the G80 and the R600 are about the same, ATI has a LITTLE bit more power but not much
 
I would have to say that nVidia and a lot of gamemakers are in on it togeather (hence the nvidia logo stating 'the way it's meant to be played'). As far as I am concerned, most of those gamemakers also use nVidia based gpus for debugging, with that said, I would say stick with nVidia. Being somewhat of an insider in gamemaking (a friend of mine is a project manager at EA in Maitland, FL) I have been able to use the computers used for X360 debugging with a modded X360 hooked to it, and they all run intel processors with nVidia gpus. In short, I suggest stick with the hardware the producers use to debug/test the game.
 
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that's a good point

i've used nvidia and ati both over the years, and am currently running an ati x1300, but am by no means biased toward either

i was just trying to pick some brains about the crossfire itself, since there's not too much talk about the actual capabilities of it, since ati's yet to release their r600
 
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