DirectX 11 Screen Vibrating

Origin Saint

Well-Known Member
Hi all,

I believe I may have posted about this some time ago, but the issue has since went unresolved and it is really bugging me to death.

I have a laptop (specs in sig.), and I have it connected to a BENQ monitor (this one). This monitor is a perfectly capable 1080p 60Hz monitor, as is my laptop monitor. I am using HDMI cable to connect the two, and have tried three different cables to rule that out. I have also put the laptop on dual display mode to watch the difference in the displays when this issue occurs to ensure that it is not a shared issue between the monitors.

What is happening is that when I attempt to play any DirectX 11 game (i.e. Tomb Raider, Call Of Duty: Ghosts, Civilization V, etc...), the screen has an odd problem. During the splash screens and the menu and the game alike, all images on the screen will "vibrate." This is not a screen tearing issue, I can tell the difference. The mouse cursor icon, the menu and all text/images displayed on it, will all "vibrate" and when looking from far away all images on the display look fuzzy due to the "vibrating/flickering." Close up, you can definitely notice that the images are literally moving back and forth (horizontally I believe) quickly.

I have not been able to find a solution to this issue. It only occurs on games using DirectX 11, and only occurs when I try to use 1080p. If I lower the resolution, it works fine. I have no idea what could be causing this at this point and it's driving me nuts. I tried talking to 2K support for Civ V having this issue and eventually they kind of gave up.

If anyone has any ideas, I'm willing to try just about anything at this point. If you want/need a DxDiag report or a MSinfo32 report, I'm more than willing to provide them, just let me know.

I look forward to resolving this annoying problem. Thanks in advance guys, I appreciate it.


EDIT: Forgot to mention, it also only occurs during full-screen. Here's a list of things that seem to force it to happen:
DirectX 11
1080p
Full-Screen

EDIT #2: Just tried some more troubleshooting and swapped the HDMI cable for a VGA cable and the issue resolved itself. Maybe something to do with the way NVIDIA or Intel handles the integrated/discrete graphics in the laptop? Regardless, I would rather be using a HDMI cable... Still accepting help, but until then I guess I'm going VGA.
 
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Edit: I totally combined this with another thread in my head :P
 
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Sorry for the late reply guys. Thanks for trying to help me out. I just prefer HDMI because of the audio transfer and because I've got much nicer HDMI cables than I do VGA, haven't used those in years. I suppose I'll just stick with what works for now, thanks again!
 
Just to check when connected to hdmi and playing in dx11, is the refresh rate set to 60Hz, not, for some reason, going to 1080i? I read about a few people with a simalar issue where, for some reason, in dx11 games it would force 1080i rather than 1080p, causing simalar issues to ones you've described. Is it running at 30Hz rather than 60Hz?
 
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