it seems more like the two are always even.. is this how the technology works?
- Did you set process affinity?on my computer, why does the 2nd core not come into play when the 1st core reaches 100%? it seems more like the two are always even.. is this how the technology works?
Dude. Switching occurs 1.8 billion times per second, i dont think wear and tear is an issue hereif it did that, one core would be working a lot more than the other and would possible wear out faster.
Yepsee attached. is this how it's supposed to be?
Praetor said:Dude. Switching occurs 1.8 billion times per second, i dont think wear and tear is an issue here
Yes im aware of that. My point still stands.i was talking about if core #1 worked until it reached full load and core #2 remained dormant until core#1 was at full load. core#1 would be working a lot more than core #2, therefore more strain would occur on core #1. that was his original question.
- But last time i checked nobody here is using DOS so we dont have to deal with IPC and task switching. Windows on the otherhand IS multithreaded so quite possibly the most popular program used by members of this forum will benifit from the second core.two processors cant work on one thread. its that simple. this is why dual core isnt better for single thread applications, such as most games.
A better example would be to encode a DVD but regardless, the limiting factor there would be the harddrive not so much teh CPUtwo processors cant work on one thread. its that simple. this is why dual core isnt better for single thread applications, such as most games.
They been out for some time now. As for effort, it easy to spit out threads ... it a serious f******************************* pain in the ass to debug multiple threadsdo you guys think we'll see games utilizing dual core technology in the near future, or maybe even patches for today's games? (or maybe that would take an effort which would be like creating an entire new game, i honestly don't know.)