mrjack
VIP Member
What games are atleast supposed to support any of the following technologies like:
High Dynamic Range
Depth of Field
Motion Blur
The Source engine (HL2, CSS, DoDS etc.) supports HDR, and so does the CryEngine (FarCry). DoDS is supposedly going to get Motion Blur and Depth of Field along with Film Grain and Color Correction. And Crysis is going to have Motion Blur and Depth Of Field.
For those who don't know what the hell the above mentioned technologies
are, then here is everything explained:
High Dynamic Range (HDR)
HDR allows the simulation of how the human eye responds to changes in amount of light it receives. E.g. your standing in a dark place in the corner of a courtyard, you look out towards the middle of the courtyard which is very bright. Naturally it looks overbright, but then your eye adjusts to the amount of light it's receiving when you step out to the courtyard. And vice versa.
Depth of Field (DOF)
This simulates the way the human eye can focus on an object for instance. This can be understood well by testing it in real life, first concentrate on something a few meters away, then e.g. put your index finger about 10-30cm in front of you. But continue to concentrate on the object which is further away. Then concentrate on your finger. Notice how the your finger is blurry when you concentrate on the object which is further away and vice versa? That is DOF.
Motion Blur (MB)
Wave your hand fast in front of you, you will notice that it's a bit blurry when you wave, tadaa, you have discovered MB.
Film Grain (FG)
Simulates the grain caused by dust etc. which you can see in old movies and cinemas.
Color Correction (CC)
This can be used to make stuff look old by giving everything a slight brown tint and making the colors a bit "washed".
High Dynamic Range
Depth of Field
Motion Blur
The Source engine (HL2, CSS, DoDS etc.) supports HDR, and so does the CryEngine (FarCry). DoDS is supposedly going to get Motion Blur and Depth of Field along with Film Grain and Color Correction. And Crysis is going to have Motion Blur and Depth Of Field.
For those who don't know what the hell the above mentioned technologies
are, then here is everything explained:
High Dynamic Range (HDR)
HDR allows the simulation of how the human eye responds to changes in amount of light it receives. E.g. your standing in a dark place in the corner of a courtyard, you look out towards the middle of the courtyard which is very bright. Naturally it looks overbright, but then your eye adjusts to the amount of light it's receiving when you step out to the courtyard. And vice versa.
Depth of Field (DOF)
This simulates the way the human eye can focus on an object for instance. This can be understood well by testing it in real life, first concentrate on something a few meters away, then e.g. put your index finger about 10-30cm in front of you. But continue to concentrate on the object which is further away. Then concentrate on your finger. Notice how the your finger is blurry when you concentrate on the object which is further away and vice versa? That is DOF.
Motion Blur (MB)
Wave your hand fast in front of you, you will notice that it's a bit blurry when you wave, tadaa, you have discovered MB.
Film Grain (FG)
Simulates the grain caused by dust etc. which you can see in old movies and cinemas.
Color Correction (CC)
This can be used to make stuff look old by giving everything a slight brown tint and making the colors a bit "washed".
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