linkin
VIP Member
http://arstechnica.com/gaming/news/...ying-a-new-game-or-what-i-dont-want-to-do.ars
Mainly talking about consoles, but the points still stand for all platforms. Pasted some stuff from the article, but not all of it. You guys can read it there.
Personally I think they are right in most regards. Games are better, but all the crap you have to get through to play the damned thing makes the whole experience bad.
Remember your first time with GFWL? Case in point. That crap literally made me rage.
				
			Mainly talking about consoles, but the points still stand for all platforms. Pasted some stuff from the article, but not all of it. You guys can read it there.
I don't care what system it's on, what technical excuse you have, or anything else. Putting a new game into your system only to be told to go grab a sandwich while the game takes ten minutes or so to install is a pain in the butt. When the game is done installing and you're confronted with another loading screen? That's just adding insult to injury. I want to play, not look at a slowly filling progress bar.
Likewise, I don't want to be stuck installing an update. It's like a big sign saying "this game wasn't ready to ship." I mean, that's literally what happened. Publishers can now ship a game that doesn't work, knowing they can push out an update that installs the first time you play the game. So I have an idea: for every megabyte of patch I need to download, I get to punch one person on your development team. I'm not a strong guy, so it won't hurt that much, but it will make me feel better.
Remember when games just came with the content, ready to go? These days that content is still on the disc, but you'll need to input a code to access the online play or all the characters. The reason is simple: if you have the gall to sell the game to someone else, your buyer will still have to give the publisher money to play it online. What's fun about this system in practice is that everyone is annoyed.
Listen, I just bought your new game. I paid around $60 for it if I bought it new, and if I bought it used I have to pay you to play it online. So why can't you let me enjoy that feeling of owning a new game for a second before trying to sell me the next big thing? You have to rub my face in a whole other game before I get a chance to play this game a single time? Why not just come to my house and call me an idiot for spending money on the current game when the new game is months away and you're already showing me how much better it looks?
I already have a Steam account, an Xbox Live account, and a PlayStation Network account. I'm barely comfortable with all the information those companies have, so I'm not happy when a new game asks me to make yet another account to go online and use their online services.
Anything that puts time between my putting the game into the system and actually playing it is a bad thing. I actively remove splash screens from by PC games by deleting the movie files. I don't want to watch trailers before I play. I don't want to download anything, and I'm annoyed that I'm expected to. I don't want to have to do something to unlock a feature that should be standard. I'm getting sick and tired of games that I play requiring this much time to get primed and ready to go before I can actually play.
Personally I think they are right in most regards. Games are better, but all the crap you have to get through to play the damned thing makes the whole experience bad.
Remember your first time with GFWL? Case in point. That crap literally made me rage.