Thank you for playing! Cool facts: a lot of development took place on an ICS emulator!
Very astute of you. I wonder if that's there at the beginning to give you a hint later on in the level

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Thank you for playing!
I've been pondering how I want to make the game harder/easier. My thoughts are as thus follows
Hardest mode:
1 life, you die you go back to the very first level. Stars give you nothing.
Hard mode:
Every star gives you 1 life. You start with 3 stars and can pick them up in the levels. You lose all the stars you go back to the first level.
Normal Mode:
Every star gives you 3 lives. You start with 3 stars and can pick them up in the levels. You lose all the stars, you go back to the first level.
Casual Mode:
What it is currently. You just play to have fun, collecting stars if you want but you don't have to.
And then in addition to that, there will be a level select. So if you beat level 3 on normal, you can go back and start from level 3 or 2 or 1 on normal. But not until you beat level 4 on normal can you start from level 4 on normal. Similar schemes for hardest, hard, and casual mode.
The only problem I have with all that is I've heard people don't like being told they are on 'easy' mode or on 'hardest' mode. So I'm a bit reluctant to include that in the game. I mean, it does already have an unspoken hard mode, that is, endless game. And an unspoken easy mode (story mode).
That is to say, I could be spending my time implementing the above modes, or say working on presenting the story better, or introducing new maps, or fixing bugs, or...
Your guy's thoughts?