I made a game! (You should play it.)

kobaj

VIP Member
Now I need to get some people testing/playing it. You can check it out in the Android app Store here.

Or read up on how I made it from scratch in only 14 days, here. (Open source code available)

BUT most importantly, I need your help. If you play it and have any problems, concerns, or suggestions you should reply to this thread with your device model and Android OS version.

Otherwise, enjoy title screen art.

 
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I read your pdfs and in the conclusion you mentioned handling the art a bit better. A guy I work with showed me a site which you can create a contest for artwork (logos, app art, etc). The site is http://99designs.com/ all you do is write up what you are looking for and people submit designs and you get to pick the winner. Typically you have to offer prize money (hard for solo work I know) but if you ever get a budget to work with it's something to think about.

I don't have an andriod phone so unfortunately I can't try out the game :( I guess I could try out the simulator google provides for developers
 
Evo 4G running 2.2

Game will regularly free for just a fraction of a second. Also, the first star in the second stage seems to kill the fox on pickup, and even going over the same space after the star is gone kills the fox. Almost breaks the game since it's hard to avoid.

Pretty cool for a two week project though.
 
I read your pdfs and in the conclusion you mentioned handling the art a bit better. A guy I work with showed me a site which you can create a contest for artwork (logos, app art, etc). The site is http://99designs.com/ all you do is write up what you are looking for and people submit designs and you get to pick the winner. Typically you have to offer prize money (hard for solo work I know) but if you ever get a budget to work with it's something to think about.

I don't have an andriod phone so unfortunately I can't try out the game :( I guess I could try out the simulator google provides for developers

Thank you for that handy link! I wish I had known about it before. Maybe my next 14 day game ;).

Won't start on a Droid X running 2.3.3

Thank you, I believe this is do to how I manage memory in my loader. I have reworked some of the loading code to account for this mistake on my part and will have an update sent to the market shortly. I'll make a post here when it is live. Hopefully that resolves your issue, if not, I'll take more drastic measures! :)

Evo 4G running 2.2

Game will regularly free for just a fraction of a second. Also, the first star in the second stage seems to kill the fox on pickup, and even going over the same space after the star is gone kills the fox. Almost breaks the game since it's hard to avoid.

Pretty cool for a two week project though.

Thank you for the information! I'm not entirely sure why you're having freezing issues, but I went through and optimized my code a little bit more, so hopefully that will help. The update will go live shortly as stated above.

As for level 2, are you sure it is the star and you're not just hitting the big hanging vine (hanging vine = death)? I will admit its a difficult jump and you must time it right (you can't wait till the end of the platform to jump). Even still, I have taken your comments to heart, and moved the star in the coming update. :D
 
Update is on the market :)!

With university starting tomorrow I probably won't be updating it daily/as quick as this one was. But give it time if you have a problem, it will be fixed.

With that said! Tell me how you guys like the game now :)!
 
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Hey there, great job with the game. Gonna try on my galaxy note later. Been playing lotsa dash/run game, what makes this different anyway?
 
Sony Ericsson Xperia Ray does not work.

It installs however every time I try to open it I get a message

The application Fox Dash (process com.kobaj.runfoxrun) has stopped unexpectedly. Please try again
 
Hey there, great job with the game. Gonna try on my galaxy note later. Been playing lotsa dash/run game, what makes this different anyway?

Thank you :)! I like to argue mine is different because it has a story (I mean, yeah its not an obvious story, but there still is kind of a story). But honestly, its not too different from running games. But I didn't mean for it to be "different with a great and original mechanic". I meant for it to be a game on Android.

With that said, I've got a couple of ideas floating around in my head to spice it up, make it more mine and original. Once I find some time and get all the bugs fixed, I'll start implementing these new features!

Sony Ericsson Xperia Ray does not work.

It installs however every time I try to open it I get a message

Thank you. You'll have to tell me which OS version as well please! I know the Sony Ericssons have a special slightly modified proprietary OS by default. Meaning I have no real good way of testing it in my virtual environments. Thus I propose the following: make sure you don't have any app killers running, have restarted the phone recently, and only have my game running. I'm just trying to narrow down why it could be crashing.

If it is still crashing repeatedly after all that, I would like very much to try and get a logCat from you. I can explain how in a PM.

Downloading now, will post thoughts/comments/criticism/errors/ect later.

Let me know how it went :)!
 
Thank you :)! I like to argue mine is different because it has a story (I mean, yeah its not an obvious story, but there still is kind of a story). But honestly, its not too different from running games. But I didn't mean for it to be "different with a great and original mechanic". I meant for it to be a game on Android.

With that said, I've got a couple of ideas floating around in my head to spice it up, make it more mine and original. Once I find some time and get all the bugs fixed, I'll start implementing these new features!



Thank you. You'll have to tell me which OS version as well please! I know the Sony Ericssons have a special slightly modified proprietary OS by default. Meaning I have no real good way of testing it in my virtual environments. Thus I propose the following: make sure you don't have any app killers running, have restarted the phone recently, and only have my game running. I'm just trying to narrow down why it could be crashing.

If it is still crashing repeatedly after all that, I would like very much to try and get a logCat from you. I can explain how in a PM.



Let me know how it went :)!

It still doesn't work on my Droid X.
 
Sony Ericsson Xperia Ray does not work.

It installs however every time I try to open it I get a message

It still doesn't work on my Droid X.

Instantly crashes on my Droid 3 running Andriod 2.3.4 when I try to open it.

Thanks to Troncoso who was able to provide me with a logcat I discovered the source of a big error that I believe all of you were experiencing. (If you want the details: it had to do with bitmap images being placed on the heap when the program loads.)

I have fixed that error, (and a couple of others). Let me know how it works for you guys now :).
 
Thanks to Troncoso who was able to provide me with a logcat I discovered the source of a big error that I believe all of you were experiencing. (If you want the details: it had to do with bitmap images being placed on the heap when the program loads.)

I have fixed that error, (and a couple of others). Let me know how it works for you guys now :).

Cool deal bro, it works great now. Played through the whole thing and several jumps threw me through a loop. It definitely has some challenge in it, except you can't lose.

And I really like the black stuff that follows. Can't say why, but it looks realyl cool. Can it actually catch up to you?
 
Cool deal bro, it works great now. Played through the whole thing and several jumps threw me through a loop. It definitely has some challenge in it, except you can't lose.

And I really like the black stuff that follows. Can't say why, but it looks realyl cool. Can it actually catch up to you?

Thank you for the compliments. To answer your question, yes, the black stuff catches you in level 3 ;).
 
Been playing it on the train home (works fine on my Xperia Ray now after the update) and the train journey went much, much faster :P.

If it isn't already in the works,could there be either a death count or a set number of lives and you can either pick up more, or get 1 more per level or something?

Either that/and also put a timer in that continuously goes, even when you die.

I very much like the music btw, not so much on the second level, but the rest was great.

the first jump on the third level isn't either, you can just run straight over it
 
Awesome. The game is fun. Good job mate :D
Runs fine on Nexus S Android 4.02 Ice-cream Sandwich.

Thank you for playing! Cool facts: a lot of development took place on an ICS emulator!

the first jump on the third level isn't either, you can just run straight over it

Very astute of you. I wonder if that's there at the beginning to give you a hint later on in the level ;).

If it isn't already in the works,could there be either a death count or a set number of lives and you can either pick up more, or get 1 more per level or something?

Thank you for playing!

I've been pondering how I want to make the game harder/easier. My thoughts are as thus follows

Hardest mode:
1 life, you die you go back to the very first level. Stars give you nothing.
Hard mode:
Every star gives you 1 life. You start with 3 stars and can pick them up in the levels. You lose all the stars you go back to the first level.
Normal Mode:
Every star gives you 3 lives. You start with 3 stars and can pick them up in the levels. You lose all the stars, you go back to the first level.
Casual Mode:
What it is currently. You just play to have fun, collecting stars if you want but you don't have to.

And then in addition to that, there will be a level select. So if you beat level 3 on normal, you can go back and start from level 3 or 2 or 1 on normal. But not until you beat level 4 on normal can you start from level 4 on normal. Similar schemes for hardest, hard, and casual mode.

The only problem I have with all that is I've heard people don't like being told they are on 'easy' mode or on 'hardest' mode. So I'm a bit reluctant to include that in the game. I mean, it does already have an unspoken hard mode, that is, endless game. And an unspoken easy mode (story mode).

That is to say, I could be spending my time implementing the above modes, or say working on presenting the story better, or introducing new maps, or fixing bugs, or...

Your guy's thoughts?
 
Thank you for playing! Cool facts: a lot of development took place on an ICS emulator!



Very astute of you. I wonder if that's there at the beginning to give you a hint later on in the level ;).



Thank you for playing!

I've been pondering how I want to make the game harder/easier. My thoughts are as thus follows

Hardest mode:
1 life, you die you go back to the very first level. Stars give you nothing.
Hard mode:
Every star gives you 1 life. You start with 3 stars and can pick them up in the levels. You lose all the stars you go back to the first level.
Normal Mode:
Every star gives you 3 lives. You start with 3 stars and can pick them up in the levels. You lose all the stars, you go back to the first level.
Casual Mode:
What it is currently. You just play to have fun, collecting stars if you want but you don't have to.

And then in addition to that, there will be a level select. So if you beat level 3 on normal, you can go back and start from level 3 or 2 or 1 on normal. But not until you beat level 4 on normal can you start from level 4 on normal. Similar schemes for hardest, hard, and casual mode.

The only problem I have with all that is I've heard people don't like being told they are on 'easy' mode or on 'hardest' mode. So I'm a bit reluctant to include that in the game. I mean, it does already have an unspoken hard mode, that is, endless game. And an unspoken easy mode (story mode).

That is to say, I could be spending my time implementing the above modes, or say working on presenting the story better, or introducing new maps, or fixing bugs, or...

Your guy's thoughts?

I think you should work on expanding the game. Adding more to (like levels, special items to collect).

Definitely consider adding some story to it. That would make the game play more meaningful.

Also, you should add a level selection mode, but if you add more levels, you can progressively make them harder and more or less eliminate the need for difficulty levels. Just my thought.
 
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