meant SLI= waste of money, and I know benchmarks don't cost you anything to run, but nothing in life is free, those benchmark software apps costs people time and money to make
Yes, but screw apps. I'm talking FRAPS ON, record frame rate. Do it in different places, average it, whatever the hell they do.
Edit: fraps is an App, guh, but I can save myself! In game console command to show FPS.
also every site you go to is hit or miss because some of them are actual tech people with writing skills and other are writers with some tech knowledge, I have seen crap articles and good articles on many sites.
That's when you play favorites, find a great site, stick with it till it craps itself or otherwise. Each article may not have have the same degree of authenticity and truthiness, but nothing in life is STATIC either.
and for the bandwidth comment, this is how I see it, and this is an example I am making up the numbers, but the method of how it works is right
One GPU can render/crunch/throughput 1 gig/second, a second GPU in parallel processing mode increases that bandwidth to 1.7gig/second, so it can throughput more data. Thus that is why you get more FPS in some cases if the game is coded to take advantage of it. Now, if developers (and if windows) would thread things more proper and use better memory management it would be even a greater performance increase. This is all good in theory if your bus can handle it and keep dishing it out. Also, when you start throughputting more data like that and if your system can't handle it or it bottle necks you have larger margin for error.
Remove the GPU's ability to crunch at a competent rate, while keeping the bandwidth strong, and see where you get. Impossible, I know, I'm just saying. the bandwidth is needed to send the data without bottlenecks. The extra muscle is needed to support the bandwidth. Hand in hand.
So, is FPS the definitive answer for performance increase? That is what I am asking because FPS do make guns run smoother, but at some point it becomes pointless to add more FPS.
Do you think that running 150 FPS over 90FPS makes a huge difference? A huge enough a human eye can and mind can comprehend?
This is relative to a monitors refresh rate. You will never see any frames above your VRR, 60 for most LCD. So anything above 60 is shot, regardless of whatever arguments over human eye restriction. Look at the benchies above. Most of the cards hover around 30-40. Great, IMO, but about in a couple months, when you're getting 15 in a certain game. the added 10 or so would be a lifesaver. This is the difference SLI makes. You can't say that the 2 cards are absolutely useless, just like I can't say the one higher end card is, because they're both rendering more frames than you or I have the ability to see.
P.S. Quote and respond is probably annoying.

Don't tell me I know.