isen't there a racing game that is actually realistic?

zaroba

Member
i just got a new steering wheel (Logitech G25) and was trying it out in a few racing games. Live For Speed being one, and said to be the most realistic racing game there is. but its hardly realistic.

in fact, when it comes down to it, i have yet to see ANY racing game that is even remotly realistic in how the cars behave. yes, i'm being serious.

in all these games, your driving high performance cars, some rear wheel drive, some all wheel drive, some front wheel drive. they all have plenty of power and should handle fine yet they all have the same problems when it comes to acceleration and steering. mainly, none of them do it realistically.

i can (and do almost everyday on my way to work) take my STOCK '96 Buick Century, and put it around corners rated for 25 mph while going at 60mph with barely any sliding at all, the tires squeal alot, but don't slide out of the lane. i even make right turns at 40+ mph, and these turns have a radius of less then 3 times the car length. no, i don't drift the car or use the ABS, i simply floor the accelerator as i go around the turn to have the front wheels pull the car threw without any understeer at all.

yet, in EVERY 'realistic' racing sim, you can't even go around a turn that would have a radius of 3 times the car length while going 30mph. WTF. and these are supposed to be high performance cars your driving.



so i ask the community, isn't there at least ONE racing game out there that has its vehicles acting the way they do in real life?
 
Last edited:
The best racing game would be nascar by Papyrus, it is out of prodution due to some legel stuff with EA, the last production version was nascar 2003 release back in 2002.



from about.com Some sad news for the millions of people who love to race NASCAR on their PCs. Papyrus, makers of the NASCAR Racing 2003 Season and a number of other great racing games has closed its doors for good. EA Sports bought the exclusive rights to NASCAR PC games last year for their NASCAR Thunder series and apparently this is the result.

Ive seen this game on ebay a few months ago for $100.00 US thats how good it is. I will not buy a EA racing game because they are junk and could never compete with Papyrus.
 
I'm curious as to why you didn't look at games before buying your steering wheel.....



I've played many before getting the wheel. however, I've always only used my keyboard. which is quite different in the control effect. unlike a steering wheel with pedals, a keyboard wont let you define how much or little to steer or accel/break. you push the key and the thing it controls gradually moves towards the position. ie, you hit the right arrow and the wheels gradually steer to the right until they go over all the way. unlike with a steering wheel were you can easily define how far and how fast the wheels turn.

the main post question comes because now that i have the steering wheel, keys all defined and working, why is the end effect still exactly the same?

can steer the car slowly, but if i try to make some high speed sharp turns (apparently 50mph is too high speed for many games traction engines, despite the fact that real cars can turn pretty sharp at 50mph), the car just under steers and goes sliding in a straight line, even if i put on the breaks or the hand break to try and make the car drift it still just slides in a straight line, barely slowing down at all and eventually hitting a wall, thus demonstrating the unrealistic breaking ability of these realistic car sims. probably any real life car can go from 100 to 0 in under 50 yards. i know mine can.

if its a front wheel drive car, the same thing happens even when turning sharp, flooring the accelerator, and useing no brakes or just the hand break / emergency break. thus demonstrating the unrealistic acceleration and traction of these realistic car sims. a front wheel drive shouldn't suffer from much under steer if the pedal is pushed all the way down while going around a sharp turn, the front wheels pull the vehicle to where you have them steered, hence why a front wheel drive vehicle is far better then a rear wheel drive vehicle in snow in real life. another thing i have often seen and had happen is that if your going around a turn, and you hit the emergency break to lock up the rear wheels, the rear of the car certainly shouldn't start sliding to the INSIDE of the turn, inertia would have it swing towards the outside.
 
Last edited:
what games you tried so far? (and the understeer problem.. well, i noticed it really badly with Forza 2 on the xbox 360 in a shop, quite annoying)
 
I thought Need for Speed Carbon was pretty realistic, but then I haven't played alot of racing games so I may be wrong.
 
Back
Top