Twist86
Active Member
Incorrect, just going off an hypothetical number here, lets say for every 2 legal copies of a game, there is a single pirated copy. That is a 33% loss for game creators, who after development costs on the products do not have a large profit margin until a good number of units of the product has sold in the first place. Due to piracy however, they can sell games for what they want, know that many people will still buy the product, and that people will still pirate their products no matter what it costs.
That is the biggest question....just because they pirate it doesn't mean they would buy it if they had to.
So you can't just say those 33% would run out and purchase it because I would wager more then half of those people would simply not buy it or be like me and borrow it from a buddy.
This also would not lead to ANY price cuts and I would bet 2 years after pirating was "over" the games would be either the same price or more expensive because at that point they have us all by the balls.
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