need a program that...

Maybe you could do a project on how relevant CPU clockspeeds actually are, I hear people all the time saying "Well my Intel processor is 3 ghz, and your AMD 64 is only 2 ghz, so my Intel is obviously better." That is a common mistake.
Hehe so what happens when some dude brings in a damn-near-4GHz FX57? ;)
 
Praetor said:
FPS is bound by RAM, video, CPU, chipset and other "live" (aka run-time) constraints ... by the time you're playing the game, you're probably wont be dealing too much with virtual memory and caching


with all your knowledge you could probably list a dozen things for this young chap to do but instead you pick at other people trying to help him.
 
with all your knowledge you could probably list a dozen things for this young chap to do but instead you pick at other people trying to help him.
Well was I wrong? Its better that someone point out a potential pitfall than to have someone waste their time :)

Quickly looking up something like Anandtech or THG and looking at their harddrive benchmarks will give ya a bunch of ideas (i.e., something like HDTach or IOMeter). But something you CAN do with the project could be to take a fragmented, messed up drive etc and compare it to a clean one (all the while keeping the OS and system constant of course). This of course, changes your project from a "purist approach" (which, as i broke down above, is hard) to a "real world" one (which will probably allow the teacher to relate to it better thus better chance for more marks ;))
 
no you were not wrong, but I didnt suggest that. all I thought was after seeing you had posted a few times It might of been easier to point out something that you seen as an alternative which ultimately you have done :)
 
no you were not wrong, but I didnt suggest that. all I thought was after seeing you had posted a few times It might of been easier to point out something that you seen as an alternative which ultimately you have done
Yeah i know... just busy lately... otherwise woulda gone more indepth this morning. But even with my alternative, you still have the same issues as noted above (not so much the fragmentation and caching as those are effectively minimized) but rather the millisecond-scale latencies involved with platter switching which may or may not take place (hmm... wonder if uncached, random writing would work.....)
 
I was kind of aiming at entry level CPUs such as a 3200+, Praetor. But yeah, good point, he could add it to the project!
 
I only have 3 computers in my house, and the project allows for a budget of $25. i wont be able to buy 100 processors (thats the minimum population) for $25. lol. any other ideas on what to do, thats cheap, but actually takes some effort?
 
Well you could buy a used HDD and see how it compares in seek and write time to a new one...
 
I only have 3 computers in my house, and the project allows for a budget of $25. i wont be able to buy 100 processors (thats the minimum population) for $25. lol. any other ideas on what to do, thats cheap, but actually takes some effort?
Sure. Upclock and downclock the machines :)
 
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