New Video Card 101

??? is there a point to this thread besides sucking up? haha
Praetor puts a heck of a lot of time into these 101's would be nice to let him know they are appreciated.

The best way would be for people to actually read them, but this thread is a close second.

I haven't had time to read it yet Prae, but it's on my to-do list ;) Looks good though
 
??? is there a point to this thread besides sucking up? haha
Is there a point to your post other than annoy an admin? ;)

As for the rest of yas, thanks :) Now read it! :P
 
Praetor said:
Is there a point to your post other than annoy an admin? ;)

As for the rest of yas, thanks :) Now read it! :P


please accept my apologies lord praetor. *bows* consider it read.:)

btw, i agree with apj, you do a great job on the 101s and i have learned a lot from them. ok, now make fun of me since i am a suck up too.:P
 
# DirectX 9.0, 4.09.0000.0900, Introduced December 2004, this release added support for Shader Model 2.0.
# DirectX 9.0a, 4.09.0000.0901. Launched March 2003, this release featured fixes and improvements with D3D and DPlay.
# DirectX 9.0b, 4.09.0000.0902. Released August 2003, this release featured improvements to performance across the entire package as well as security fixes (mostly in DPlay).
# DirectX 9.0c, 4.09.0000.0904. Released August 2004, this released added support for Shader Model 3.0 as well as adding security fixes to the previous installation.
# DirectX 9.0l, 4.09.0000.0905. As of yet currently unreleased but this is suspected to be a Windows Vista release and will feature support for Shader Model 4.0. As it stands now, DirectX 9.0l adds an additional D3D interface.

i have read Video Card 101 and i have learned alot of them, anyway i have found one mistake here, DirectX 9.0, 4.09.0000.0900, Introduced December 2004 (i think it should be 2003, not 2004)
 
Read it as soon as this thread was opened, its sweet.... im still working on my Cooling 101, but its taking a long time..... sucks ass so far...
 
i have read Video Card 101 and i have learned alot of them, anyway i have found one mistake here, DirectX 9.0, 4.09.0000.0900, Introduced December 2004 (i think it should be 2003, not 2004)
yep, december 24th acutally. Typo error no doubt
 
# DirectX7 class GeForce cards. nVidia was the first to have a viable (and incredibly successful) DirectX7 platform:

* NV10 - GeForce [SDR, DDR]
* NV11 - GeForce2 [MX, MX200, MX400]
* NV15 - GeForce2 [GTS-V, GTS, Pro, Ultra, Ti]
* NV20 - GeForce3 [Plain, Ti200, Ti500]
* NV17 - GeForce4 [MX420, MX440, MX440SE, MX460, MX4000]

# DirectX8 class GeForce cards Up until the release of the Radeon9700, these cards were incredibly successful and the later models were still viable as budget options all the way until the GeForce6 line-up

* NV20 - GeForce3 [Plain, Ti200, Ti500]
* NV25 - GeForce4 [Ti4200, Ti4400, Ti4600]
* NV28 - GeForce4 [Ti4800SE, Ti4800]

i found another mistake, geforce3 was posted in both DirectX7 and DirectX8 class GeForce cards, it should be only on DirectX8 class cards.
 
I really like how you incorporated pictures to show the difference between things like HDR and AA, its really cool. BTW- I did read it if you were wondering.
 
i have read Video Card 101 and i have learned alot of them, anyway i have found one mistake here, DirectX 9.0, 4.09.0000.0900, Introduced December 2004 (i think it should be 2003, not 2004)
Yep thanks

i found another mistake, geforce3 was posted in both DirectX7 and DirectX8 class GeForce cards, it should be only on DirectX8 class cards.
Yep! Extra instance of copy-paste
 
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