Official Screenshot Thread

mihir

VIP Member
LIMBO FREE DEMO on steam try it out nice game and really smal approx 100mb
LIMBO.jpg
 

skidude

Active Member
Haven't played CSS in quote a long time....... too long really, I should start playing again.


Good to see this thread is still going.
 

linkin

VIP Member
I'd advise not, the game still has lots of bugs. Hearing reload sounds everywhere when there's no people around you, accumulated inaccuracy (if you spray or burst, stop and wait, your next shot will be inaccurate) and the netcode is quite laggy as well.
 

skidude

Active Member
Part of its charm were the bugs I think. The hitboxes were my favorite, where you would shoot behind someone who was running along and still get the hits.
 

linkin

VIP Member
Oddly enough the BETA got a major update today:

Counter-Strike: Source Beta
-Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). -This also allows for in-air shots with proper timing.
-Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
-Glock and FAMAS each now use same accuracy for all burst shot bullets.
-Increased run speed for Galil and FAMAS.
-Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
-Weapon spread patterns are no longer square.
-AWP cycle time restored to 1.5 seconds, and animation changed to match.
-HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
-Fixed a couple of issues with the view offset when dead was fighting with the observer code.
-Made a convar for lag compensation position change tolerance.
-Made lag comp position checks use Length2dSqr (ignoring z).
-Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
-Fixed an exploit where users could disable flashbang audio effects using alias commands.
-Fixed reload animation issue with shotguns under high latency.
-Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
-Fixed timing of sounds on Glock burst fire.
-Fixed burst fire prediction of FAMAS.
-Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
-Fixed animation issue with elite dry fire.
-Fixed crash related to planting C4.
-Fixed weapon accuracy related prediction errors that could cause performance problems.

I can't wait for all of those to go into the full game.
 

skidude

Active Member
Oh wow that's a pretty sizeable list with some pretty sizeable changes. Wonder how it will affect gameplay.
 

linkin

VIP Member
Well you can be falling off something and actually hit someone instead your bullets going in every which way.

There's a bug at the moment that doesn't allow you to buy smoke grenades.
 

Hsv_Man

New Member
ooo pretty, and is that a koenigsegg? ive never really liked NFS that much, is the new hot pursuit worth getting?

Yes to both Hot Pursuit is worth getting for the cars a massive selection and all look photo realistic and that is indeed a Koenigsegg a great car. The game play isn't that bad either although I have found it can get a bit repetitive.
 
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