Its the same in real life too! You don't aim at someone if they're moving, you aim in front of them. As for the kill behind a wall, well, obviously that doesn't happen in real life, unless its a paper wall
Yea but... In real life you would shoot before the person so that by the time the bullet reaches that person they are in that spot to receive it
. But in the video the hit boxes move away from the body which is just wrong. We do not have a mystical hitbox around our body's in real life that will actually get ahead of us when running. Everything about it is just plain wrong. For example when the guy was running over the bridge his hitbox showed well before he did. Many of those shots went straight to the hitbox before the player model even caught up... Thous allowing the player to be hit via his magical hitbox
. the way I see it is the hitbox should be no larger then the player model and move in real time with the model.
In real life you would shoot before the person in hopes to connect with that person as they cross the path. Not shoot an invisible area in front of that person and get the shot before that person even enters the area.