Egon
Active Member
So now I've come to a new problem. Leveling in the orpg. It can be done several ways and I want to see your ideas on them.
1.
(No cap)
You have a character master level and your current job that has its own job level.
2.
Each job has it's own level and that's your character's level.
3.
(Cap)
You have a character master level, but it has a level cap (say 99), and your current job that has its own job level that also has a level cap (say 99). But each time you level your current job that adds up to the level cap.
Ex.
Mage: Level 49
Knight: Level 20
Thief: Level 30
Total Level: 99
Once you get to 99 no more leveling unless we add a reborn system or something.
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Also, on a side poll, do you like getting exp per hit, or exp per kill?
1.
(No cap)
You have a character master level and your current job that has its own job level.
2.
Each job has it's own level and that's your character's level.
3.
(Cap)
You have a character master level, but it has a level cap (say 99), and your current job that has its own job level that also has a level cap (say 99). But each time you level your current job that adds up to the level cap.
Ex.
Mage: Level 49
Knight: Level 20
Thief: Level 30
Total Level: 99
Once you get to 99 no more leveling unless we add a reborn system or something.
----------------------------------------
Also, on a side poll, do you like getting exp per hit, or exp per kill?
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