OnLive

epidemik

Active Member
http://www.gamespot.com/features/6206623/index.html?tag=nl.e513

Hmm. Looks interesting. Theyre dumbing it down to the point where I dont understand though so I'm having a hard time coming up with a reaction :confused: Theyre eliminating the need for hardware...

I think theyre thinking too far into the future. I wish they would give more info than "hook up to your TV and it just works". Grr, he's saying "Walaa, it works" but I want to know how this actually works.

If they can pull it off, this would be amazing and definitely reshape gaming however I'm pretty sure this kind of technology doesnt exist yet, and definitely won't be as cheap as they're claiming it to be.


Im awfully confused and frustrated they arent giving more technical info. Anyone want to explain better or just post your comments and reactions?
 
Yeah, I'm definitely not at all getting my hopes up.

The only way this would work would be that they have some machine somewhere else that streams HD video to your tv. I think is their plan but wouldnt there be a bit of lag since it has to send a signal from your controler to this server across the internet then back to your TV. Even if theres the slightest bit of lag, it would be unbearable. Also, wouldnt they still need a machine for every user. Even if they could fit multiple people onto a server somehow, itd still be really stressful on that computer and it would need to be an incredibly beastly and expensive server/computer.

But if they pull it off, you wont see me complaining about playing Crysis on a netbook. (I bet hardware companies arent too stoked about it though. They'd loose a lot of business wouldnt they?)
 
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Well, I just read this article, http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv

And apparently it's out in beta for some people..

We too were a little suspicious of OnLive's capability to deliver perceptually lag-free on-demand games. But then we played a hasty online game of Crysis Wars on the service today and became a little less suspicious. It seemed to work. Obviously, it was in a controlled environment with only a few hundred internal beta testers populating the system. But it worked.
 
that looks amazing but seems like you'd need a damn good connection I really hope it works out for these guys
 
that looks amazing but seems like you'd need a damn good connection I really hope it works out for these guys

Heh heh - no kidding. I like how the article says how one end of the system works. So, you get the highest possible graphic settings rendered on multi-thousand dollar servers...all to be piped back to you milliseconds later via a compressed video stream. Somehow, this doesn't seem better to me.

I would like to see them pipe a ful 1080p signal to me, uncompressed and with no decernable control lag. Then I would consider that an upgrade. :D
 
that looks amazing but seems like you'd need a damn good connection I really hope it works out for these guys

Heh heh - no kidding. I like how the article says how one end of the system works. So, you get the highest possible graphic settings rendered on multi-thousand dollar servers...all to be piped back to you milliseconds later via a compressed video stream. Somehow, this doesn't seem better to me.

I would like to see them pipe a ful 1080p signal to me, uncompressed and with no decernable control lag. Then I would consider that an upgrade. :D

I think this video covers the internet question.

http://www.gametrailers.com/player/47080.html
 
I think this video covers the internet question.

http://www.gametrailers.com/player/47080.html


Ah, yes. That clears that up quite nicely. Thank you for the link!

So, it is a compressed video still. The mp3 generation comes to video game distribution - oh no! Shiny adequacy sells. ;)

Honestly, it is a pretty cool idea. I would be interested to see it in action. The wave of the future needs to start as a ripple somewhere.
 
Ah, yes. That clears that up quite nicely. Thank you for the link!

So, it is a compressed video still. The mp3 generation comes to video game distribution - oh no! Shiny adequacy sells. ;)

Honestly, it is a pretty cool idea. I would be interested to see it in action. The wave of the future needs to start as a ripple somewhere.

I was skeptical about it at first, but then I saw that a site was already using it, in beta, and that kind of got me more interested, though we'll see if it gets officially released.
 
sega tv? lol isnt that what it was called?
idk. sounds interesting, but itll have to have tons of connectivity options. vga, dvi, hdmi, and composite video output? not quite sure how that will work.
 
So basically it seems like cloud computing for gaming? Pretty cool, almost "On-Demand" for gaming.
 
I was skeptical about it at first, but then I saw that a site was already using it, in beta, and that kind of got me more interested, though we'll see if it gets officially released.

Is this site you speak of available to the general public at all? This has piqued my curiosity.


sega tv? lol isnt that what it was called?
idk. sounds interesting, but itll have to have tons of connectivity options. vga, dvi, hdmi, and composite video output? not quite sure how that will work.


Sega TV or SegaNet? Something like that. This doesn't look like anything of the sort.

Why have a plethora of connectivity options? HDMI can be converted to DVI (no audio, granted). And, if you are going to use a service like this, I would think that demographic would have either a DVI/HDMI capable monitor or television in the first place.


So basically it seems like cloud computing for gaming? Pretty cool, almost "On-Demand" for gaming.

Well put!
 
Is this site you speak of available to the general public at all? This has piqued my curiosity.

Here:

Well, I just read this article, http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv

And apparently it's out in beta for some people..

We too were a little suspicious of OnLive's capability to deliver perceptually lag-free on-demand games. But then we played a hasty online game of Crysis Wars on the service today and became a little less suspicious. It seemed to work. Obviously, it was in a controlled environment with only a few hundred internal beta testers populating the system. But it worked.
 
Anyone want to explain better or just post your comments and reactions?

I have to admit, this is very interesting.

Based on this quote from the site:

http://www.gamespot.com/features/6206623/index.html?tag=nl.e513

"You get Crysis on your HDTV at the highest-quality settings--run by a computer that's hundreds of miles from your doorstep. It's really no wonder Rearden Labs spent the better part of a decade perfecting and designing OnLive."

You basically use their computers with your display, all through the internet. So it really does have hardware, it's just that the users won't actually need to have them. That's my view on it.
 
Ah, thanks g4m3of1337. I had not gotten through that article yet. :D

I took your post as meaning you had been to such a site already.
 
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