pipelines?

Geoff

VIP Member
everyone semms to be talking about pipelines in video cards, now i know higer is better and all. But what are they exactly and what do they do?
 
in order for a pixel to be rendered the graphics card needs to process the input data (such as vertex data from the vertex buffer) It processes this data adding texture, processing its geometry, and pixel shading. And will finally reder the pixel. The more pipes you have doing this is paralell then the more pixels it can pump out per cycle (as cromewell said)
 
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