PS4 CPU and Star Citizen

It will be good for the games that will be made for it. As I stated before If the game devs decide to port it to consoles, they will change the coding so it will run well. that is all the end user really need to know about it.

But if any part of the console has specs much lower than the original requirements could any amount of code altering fix that?
 
Feasibly yes, with optimization. I still don't really understand why you're arguing the point.
 
TBO I don't care for consoles, just wanted to shut up the consoles kiddies saying that PS4 could run a fully loaded Star Citizen without graphic or size cut-backs.
 
Wait for the release and look for comparisons if you really want to know. No use trying to figure it out before the system even hits the stores.
 
Well running at minimum is a whole different experience than running it at how the console "could" play it. If you had the minimum specs for say Skyrim it would not look the same as on any console.

Don't get me wrong, I hate all the console fanboys when it's obvious the PC is more powerful, but you gotta argue with sound logic before starting anything.
 
If you look at those requirements, you are going to be a long ways from minimum. It requires a core 2 duo, 4GB, and HD6670. It is running (going to be) an 8 core APU (~ 2GHz) , 8GB DDR5, and somewhere between 7850 and 7870. You are looking at near max settings with that.
 
If you look at those requirements, you are going to be a long ways from minimum. It requires a core 2 duo, 4GB, and HD6670. It is running (going to be) an 8 core APU (~ 2GHz) , 8GB DDR5, and somewhere between 7850 and 7870. You are looking at near max settings with that.

There are some people saying the game can't run at all because the CPU is "a bunch of low-end bobcat cores slapped together at a mere 2Ghz" and that it can't run the real-time data.
 
I don't know the IPC of the bobcat cores, but we were never given the exact clockrate that I remember. That aside, it is a highly threaded game (based on the requirements), so the 8 core CPU is likely to help there.

As for real time data, bologna. All CPUs run real time data. It does not and never has processed data at any other rate. Data comes in, is crunched (processed), and is then sent to the user (monitor, or other output). All happens in real time.

And just to be clear, I am not defending the console. But also don't expect it to be a bunch of low end parts. The only question here is if the bobcat can match a C2D @ 2.93GHz, which is a big question, seeing as there are at least 3 generations of C2D which means 3 different sets of IPC to compare.
 
I don't know the IPC of the bobcat cores, but we were never given the exact clockrate that I remember. That aside, it is a highly threaded game (based on the requirements), so the 8 core CPU is likely to help there.

As for real time data, bologna. All CPUs run real time data. It does not and never has processed data at any other rate. Data comes in, is crunched (processed), and is then sent to the user (monitor, or other output). All happens in real time.

And just to be clear, I am not defending the console. But also don't expect it to be a bunch of low end parts. The only question here is if the bobcat can match a C2D @ 2.93GHz, which is a big question, seeing as there are at least 3 generations of C2D which means 3 different sets of IPC to compare.

Again, all of this is irrelevant to the issue.

You cannot directly compare a consoles processor to that of a PC processor because both are designed almost completely different today. The only way to compare them is in raw processing power, flops. And Im pretty sure that information has yet to be released. But even then, that will not determine its gaming performance compared to said processor.

The fact is, no one can tell you if the PS4 can run the game or not if the game has not be developed for the hardware. But, in terms of raw processing power I can almost assure you that the PS4s processor will surpass a desktop processor in flops due to its design. But thats all speculation. Hardware and software NEED to go hand in hand.

IPC is only half of the math needed to determine this. And without the game being coded for the hardware, we will never know.

The best thing you can do right now to determine it, is to watch the PS4 press conference and witness the kind of graphics the PS4 is capable of right now. Because in time, those capabilities will improve as the developers work with the hardware more. And if those graphics are on par with the game in question, then there is your educated guess.
 
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What is everyone here not getting. Its not the same cell processor. The PS4 is going to have a 8 core AMD X86-64 instruction set Jaguar APU/Processor.
 
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exactly what strangle said. It will be no different hardware wise than any bobcat based laptop. the only difference between the two is that the PS4 will not have API overhead that a desktop/laptop would. It will run it, if you could manage to get it installed without windows. With windows, you will have pulled off something amazing, and likely will not have the power due to the API overhead (guessing from 2GHz ish clock vs the 2.93 it calls for).
 
The reason they are going with a X86-64 is because its easier for game devolpers to cross over from a desktop to a consoles. Why would they want to swap over before launch. Plus with the new console there is no backward compatibility with the older models/games.
 
The reason they are going with a X86-64 is because its easier for game devolpers to cross over from a desktop to a consoles. Why would they want to swap over before launch. Plus with the new console there is no backward compatibility with the older models/games.

I thought you meant they were using the same exact CPU, or one with the same performance..
 
Why would they want to swap over before launch. Plus with the new console there is no backward compatibility with the older models/games.

They would do it because it makes more sense to design a gaming console, to be a gaming console, not a PC. Im sure they wont, but it seems rather pointless to build a console with current PC hardware and call it a console if its just a PC.

The whole point of a console is to be designed specifically for gaming. If its not, then its just a fancy PC...

Im all for them wanting to be able to port games between platforms easier, but that comes at a cost.
 
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