Quad core vs Duo core Scaling

Hm, I didn't read everything, but do you guys think that if they'd used like tri-SLI 9800GTX's or something, would the higher resolution show an quad core advantage?
 
Hm, I didn't read everything, but do you guys think that if they'd used like tri-SLI 9800GTX's or something, would the higher resolution show an quad core advantage?

As a guess, I'd say no. A resolution variable shouldn't affect the processor performance that much, because the proc is mainly going to handle the backend tasks, physics, AI, blah. Adding a couple of parallel cards wouldn't change that.
 
They should run all those test again with the common OCs of each processor. I don't think casual PC users who run stock clocks browse that site making the test not very useful for the people who have actually been discussing their article.
 
Hm, I didn't read everything, but do you guys think that if they'd used like tri-SLI 9800GTX's or something, would the higher resolution show an quad core advantage?

Basically at the moment you'd need high clock speeds for two cores. So Quad core at 3.5Ghz won't be better nor worse then a Dual Core at 3.5Ghz (with the same Caché etc. ofcourse, so Quad holds advantage). Because then you'd have a bottlenecking CPU instead of bottlenecking Videocard(s) :)


The only game that I can think of that really needs a powerful processor is Crysis.

I have a friend that can run it on a Pentium... It's not that intensive you need good Videocards and a CPU that can supply enough information for those Videocards :)
 
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