Skyrim Lag?

LegendXV

New Member
I've got a pretty nice computer. I got it two years ago, and the brand is Gateway. It has 8gb ram and is quadcore with a decent graphics card (ATI Radeon). I've had no problems running the following games . . .

  • CoD MW2
  • RTW
  • S2TW (Shogun 2 Total War)
  • Mass Effect 2
  • Mass Effect 3
  • Fear
  • League of Legends
  • Combat Arms
  • Maplestory
  • Skyrim

Reason I ask this question: why is Skyrim lagging? Is because Skyrim wasn't lagging for the first 50-100 hours of gameplay. Everything was running smoothly and with seemingly very little work. In fact, when I first launched the Skyrim application it set my settings on HIGH.

Then things started to get laggy when I started to kill some ghosts/wraiths that were especially high in quality (lots of active visual effects). At first I thought it was just because I was dealing with a sudden burst of very demanding visual effects, but even after completing the dungeon, I was unable to handle places that never lagged before.


What have I done?
Well, I've gotten to defragging my disc. I've ran CCleaner. I've also removed "free space" files. I've updated my ATI radeon card, and cleared over 100gb of files on my CPU. Seems to have no change. I'll list my CPU specs below and see if anyone can help a poor guy out.​


CPU SPECS
OS Name Microsoft Windows 7 Home Premium
Version 6.1.7601 Service Pack 1 Build 7601
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name
System Manufacturer Gateway
System Model DX4300
System Type x64-based PC
Processor AMD Phenom(tm) 9750 Quad-Core Processor, 2400 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P01-A1, 4/24/2009
SMBIOS Version 2.5
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume2
Locale United States
Hardware Abstraction Layer Version = "6.1.7601.17514"
User Name
Time Zone Pacific Daylight Time
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.75 GB
Available Physical Memory 4.57 GB
Total Virtual Memory 15.5 GB
Available Virtual Memory 11.0 GB
Page File Space 7.75 GB
Page File C:\pagefile.sys
 
Summary: Operating System
MS Windows 7 Home Premium 64-bit SP1
CPU
AMD Phenom X4 9750 48 °C
Agena 65nm Technology
RAM
8.00 GB Dual-Channel DDR2 @ 399MHz (5-5-5-18)
Motherboard
Gateway RS780 (AM2) 44 °C
Graphics
HP 2009 (1600x900@60Hz)
ATI Radeon HD 3200 Graphics (Acer Incorporated [ALI])
ATI Radeon HD 4600 Series (Sapphire/PCPartner) 66 °C
CrossFire Disabled
Hard Drives
932GB Hitachi Hitachi HDT721010SLA360 ATA Device (SATA) 49 °C
Optical Drives
DTSoftBusCd00
DTSoftBusCd01
DTSoftBusCd02
HL-DT-ST DVDRAM GH40F ATA Device
Audio
Realtek High Definition Audio





CPU: CPU
AMD Phenom X4 9750
Cores 4
Threads 4
Name AMD Phenom X4 9750
Code Name Agena
Package Socket AM2+ (940)
Technology 65nm
Specification AMD Phenom(tm) 9750 Quad-Core Processor
Family F
Extended Family 10
Model 2
Extended Model 2
Stepping 3
Revision DR-B3
Instructions MMX (+), 3DNow! (+), SSE, SSE2, SSE3, SSE4A, AMD 64
Virtualization Supported, Disabled
Hyperthreading Not supported
Fan Speed 1757 RPM
Bus Speed 199.9 MHz
Rated Bus Speed 1799.2 MHz
Stock Core Speed 2400 MHz
Stock Bus Speed 200 MHz
Average Temperature 47 °C
Caches
L1 Data Cache Size 4 x 64 KBytes
L1 Instructions Cache Size 4 x 64 KBytes
L2 Unified Cache Size 4 x 512 KBytes
L3 Unified Cache Size 2048 KBytes
Core 0
Core 1
Core 2
Core 3







Graphics: Graphics
Monitor
Name HP 2009 on ATI Radeon HD 4600 Series
Current Resolution 1600x900 pixels
Work Resolution 1600x900 pixels
State enabled, primary, output devices support
Monitor Width 1600
Monitor Height 900
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY20\Monitor0
ATI Radeon HD 3200 Graphics
GPU RS780
Device ID 1002-9610
Subvendor Acer Incorporated [ALI] (1025)
Current Performance Level Level 1
Voltage 1.150 V
Technology 56 nm
Die Size 64 nm˛
Release Date 2008
DirectX Support 10.0
DirectX Shader Model 4.0
OpenGL Support 2.0
Bios Core Clock 600.00
Bios Mem Clock 500.00
Crossfire Disabled
ROPs 4
Shaders 40 unified
Memory Type HyperMemory
Pixel Fillrate 2.0 GPixels/s
Texture Fillrate 2.0 GTexels/s
Count of performance levels : 1
Level 1
ATI Radeon HD 4600 Series
GPU RV730
Device ID 1002-9498
Subvendor Sapphire/PCPartner (174B)
Current Performance Level Level 1
Voltage 0.900 V
Technology 56 nm
Die Size 145 nm˛
Transistors 514 M
Release Date Sep 10, 2008
DirectX Support 10.1
DirectX Shader Model 4.1
OpenGL Support 3.0
Bios Core Clock 600.00
Bios Mem Clock 500.00
Temperature 65 °C
Core Voltage 0.900 V
Crossfire Disabled
BIOS Version 113-AB93400-100-PC
ROPs 8
Shaders 320 unified
Memory Type DDR2
Bus Width 64x2 (128 bit)
Pixel Fillrate 1.3 GPixels/s
Texture Fillrate 5.3 GTexels/s
Bandwidth 16.0 GB/s
Noise Level Moderate
Max Power Draw 48 Watts
Count of performance levels : 1
Level 1
OpenGL
Version 3.3.11653 Compatibility Profile Context
Vendor ATI Technologies Inc.
Renderer ATI Radeon HD 4600 Series
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL Extensions






Hard Drive: Hard Drives
Hitachi HDT721010SLA360 ATA Device
Manufacturer Hitachi
Product Family Deskstar
Series Prefix Differentiator between two models with the same name
Model Capacity For This Specific Drive 100GB
Heads 16
Cylinders 16383
SATA type SATA-II 3.0Gb/s
Device type Fixed
ATA Standard ATA8-ACS
Serial Number STF607MH3YB9AK
LBA Size 48-bit LBA
Power On Count 1656 times
Power On Time 757.1 days
Speed, Expressed in Revolutions Per Minute (rpm) 7200
Features S.M.A.R.T., APM, AAM, NCQ
Transfer Mode SATA II
Interface SATA
Capacity 932GB
Real size 1,000,204,886,016 bytes
RAID Type None
S.M.A.R.T
01 Read Error Rate 100 (100 worst) Data 0000000000
02 Throughput Performance 100 (100) Data 0000000000
03 Spin-Up Time 121 (121) Data 0001D901D6
04 Start/Stop Count 100 (100) Data 0000000678
05 Reallocated Sectors Count 100 (100) Data 0000000000
07 Seek Error Rate 100 (100) Data 0000000000
08 Seek Time Performance 100 (100) Data 0000000000
09 Power-On Hours (POH) 098 (098) Data 00000046FB
0A Spin Retry Count 100 (100) Data 0000000000
0C Device Power Cycle Count 100 (100) Data 0000000678
C0 Power-off Retract Count 099 (099) Data 0000000940
C1 Load/Unload Cycle Count 099 (099) Data 0000000940
C2 Temperature 122 (122) Data 0000160031
C4 Reallocation Event Count 100 (100) Data 0000000000
C5 Current Pending Sector Count 100 (100) Data 0000000000
C6 Uncorrectable Sector Count 100 (100) Data 0000000000
C7 UltraDMA CRC Error Count 200 (200) Data 0000000014
Temperature 49 °C
Temperature Range ok (less than 50 °C)
Status Good
Partition 0
Partition ID Disk #0, Partition #0
Size 14.6 GB
Partition 1
Partition ID Disk #0, Partition #1
Disk Letter C:
File System NTFS
Volume Serial Number 40C59F22
Size 917GB
Used Space 543GB (60%)
Free Space 374GB (40%)
 
Most likley integrated graphics or a weak card. But download speccy or control pantel- system- click windows experience index- View and print detailed preformace and system info- under graphics it sould say the model card. Tell us what it is.

edit- allready did it.

Well weak graphics card. Gonna haft to turn down the detail or upgrade the card and power supply.
 
It's a weak graphics card? Darn :/ Any reason why it was able to handle CoD MW2, Skyrim (before the 100 hours), and a lot of top games without lag? (This was even when I was using fraps to record).
 
I suggest having a look at the saved game files for Skyrim. They can be found in C:\Users\*USERNAME*\Documents\My Games\Skyrim\Saves. Check how large the files are in your most recent saved games. Your saved games might be suffering from bloating. This can happen due to things like bugs in the game/mods and not uninstalling mods in the proper manner (scripts that are running are stored in the saved game files). If you still have saved game files from the beginning of your character, I suggest comparing those to the most recent files.

Are you using mods and if so, then have you added any mods recently?
 
Yes, I have. I've added in Civil Wars mod, weightless mod, and modifying character appearances mod (makes everyone seem more realistic). They didn't effect my gameplay, however Civil Wars mod spawned like 60 people in a fight and things got a teeny bit laggy. There on out, it was just a tiny bit laggy. Then I started filming with FRAPS, and then it got worse. I disabled both and the lag was still there.
 
Back
Top