JareeB
Active Member
SPECIFICATIONS
Video Port 3Dfx Voodoo Banshee 128-bit Graphics Accelerator
AGP 1.0 with Side-band Addressing
16MB or 8MB 125MHz SGRAM
250MHz Pixel Rate
15-pin D-Sub Connector
Standard and Multi-Frequency Analog Monitors with DDC2 Compatible
Full VMI Interface
3D FEATURES
•With Voodoo2 core structure - integrated Voodoo2 Pixel Unit and Texture Unit
•Up to 100M Pixel/sec Fill Rate Rendering Engine
•Hardware Triangles Setup Engine Capable of 4M Triangles/sec Triangle Setup
•High Precision 16-bit Floating Point Z-Buffer
•On-chip High Speed Texture Cache Unit
•Transparency and Chroma-key with Color Mask
•Alpha Blending on Source and Destination Pixel
•Dynamic Environment Mapping
•Per-pixel table based Fog/Haze Effects
•Per-pixel MIP-Mapping, Tri-linear Filtering
•Full Scene, Edge Anti-Aliasing
•Bump Mapping
•Optimized Local Memory Texturing
•Sub-pixel and Sub-texel Correction to 0.4x0.4 Resolution
•Perspective Corrected 3D Texture Mapping
•Palletized and Compressed Textures
2D FEATURES
•True 128-bit, 100MHz Single-cycle Windows Graphics User
Interface(GUI) Acceleration
•Hardware Accelerated 2D Drawing Primitives
•Full featured 128-bit BitBLT Engine
•Full Hardware 256 ROP(Raster OPeration)
VIDEO ACCELERATION
•VMI Host and Video Input Port
•Double or Triple Buffering for Video Stream
•Multiple Video Windows Support
•Hardware Color Space Conversion
•Triple 512x8 Color Look-up Tables with Separate Gamma
Correction for Video and Graphics
DRIVER SUPPORT
•Windows 95/98: Including DirectX6, MiniGL, and Glide
•Windows NT 4.0: Including Glide and MiniGL
MINIMUM SYSTEM REQUIREMENT
•Intel Pentium, Pentium II, or Compatible CPUs
•Available AGP Slot
•Windows95 OSR 2.0 with USB support or Windoews98 or
Windows NT 4.0 with Service Pack 3
•16MB System Memory
•CD-ROM Drive
is this worth anything?
Video Port 3Dfx Voodoo Banshee 128-bit Graphics Accelerator
AGP 1.0 with Side-band Addressing
16MB or 8MB 125MHz SGRAM
250MHz Pixel Rate
15-pin D-Sub Connector
Standard and Multi-Frequency Analog Monitors with DDC2 Compatible
Full VMI Interface
3D FEATURES
•With Voodoo2 core structure - integrated Voodoo2 Pixel Unit and Texture Unit
•Up to 100M Pixel/sec Fill Rate Rendering Engine
•Hardware Triangles Setup Engine Capable of 4M Triangles/sec Triangle Setup
•High Precision 16-bit Floating Point Z-Buffer
•On-chip High Speed Texture Cache Unit
•Transparency and Chroma-key with Color Mask
•Alpha Blending on Source and Destination Pixel
•Dynamic Environment Mapping
•Per-pixel table based Fog/Haze Effects
•Per-pixel MIP-Mapping, Tri-linear Filtering
•Full Scene, Edge Anti-Aliasing
•Bump Mapping
•Optimized Local Memory Texturing
•Sub-pixel and Sub-texel Correction to 0.4x0.4 Resolution
•Perspective Corrected 3D Texture Mapping
•Palletized and Compressed Textures
2D FEATURES
•True 128-bit, 100MHz Single-cycle Windows Graphics User
Interface(GUI) Acceleration
•Hardware Accelerated 2D Drawing Primitives
•Full featured 128-bit BitBLT Engine
•Full Hardware 256 ROP(Raster OPeration)
VIDEO ACCELERATION
•VMI Host and Video Input Port
•Double or Triple Buffering for Video Stream
•Multiple Video Windows Support
•Hardware Color Space Conversion
•Triple 512x8 Color Look-up Tables with Separate Gamma
Correction for Video and Graphics
DRIVER SUPPORT
•Windows 95/98: Including DirectX6, MiniGL, and Glide
•Windows NT 4.0: Including Glide and MiniGL
MINIMUM SYSTEM REQUIREMENT
•Intel Pentium, Pentium II, or Compatible CPUs
•Available AGP Slot
•Windows95 OSR 2.0 with USB support or Windoews98 or
Windows NT 4.0 with Service Pack 3
•16MB System Memory
•CD-ROM Drive

is this worth anything?