video card help !!!

blurblock

New Member
im currently running on ECS P4M800-M7 2.8GHz 512X2 Ram with a ati radeon 9250 128 mb ... and i'm having a hard time trying out fear n brother in arm earned in blood .. i think it should be the graphic card tat make it lag .. need some help on wat graphic card should i get .. something no more than 130 USD
 
I'm running an AGP 6600GT and an Intel P4 2.66 S478 and I can play Half-life on high settings comfortably. 6600GT isn't too bad.

I would try the X1600 though. It has 12 pixel pipelines instead of the 6600's 8, and it has 256MB of RAM instead of the 6600's 128. However, it has a slower memory clock by 100mhz
 
But the memory the X1600Pro uses is 128-bit GDDR2, so it can't use the 256Mb to its maximum capacity. The GF6600GT has 128-bit GDDR3 memory and it can make full use of the memory.
 
mrjack said:
But the memory the X1600Pro uses is 128-bit GDDR2, so it can't use the 256Mb to its maximum capacity. The GF6600GT has 128-bit GDDR3 memory and it can make full use of the memory.

Haha, CRAP! I completely forgot about looking at that! I guess I just assumed it was 256 :(

Sorry, newb mistake:o
 
It's okay :P Oh and I've heard that the boxes of XFX graphics cards are sort of "collectors" items nowadays.
 
I would try the X1600 though. It has 12 pixel pipelines instead of the 6600's 8
4 pipelines, 3 shader units per pipe, total 12 shader units.

hm... i see sso most likly im going for a 6600GT .. but is XFX graphic card better than the others ?
Factory overclock perhaps? (I haven't had time to look). In any case, the cost is significantly higher. Not really worth it IMO.

But the memory the X1600Pro uses is 128-bit GDDR2, so it can't use the 256Mb to its maximum capacity.
True, however, as you said, the 6600GT only has 128MB total, so it's not really an advantage to 6600GT
 
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yea the 6600gt and the x1600pro are decent cards....
but if you're willing to do so for more the 130 usd then try the 7800GS... trust me its worth it :)
 
well thz lots of those advise .. 7800GS .. haha dont wanna spend tat much .. jsut need a card tat can paly games ..
 
Don't confuse pixel shaders with vertex shaders. The X1600 uses three 4-pipe shader cores, and has 5 vertex shaders. If you run ATI Tool or RivaTuner on an X1600 card, it should read only 4 active pipelines.

Traditionally, most video cards have had only 1 pixel shader processor per pipeline, meaning the total number of pixel shaders processors was equal to the total number of pipelines. This is no longer the case. In the case of the x1600 series, for example, there are only 4 pipelines, with 3 shader units per pipe, for a total of 12 shader units. There are disadvantages to that system, as described in the articles below.

Here's a little more info:
http://www.gamespot.com/pages/profile/index.php?user=Aetrii
http://www.digit-life.com/articles2/video/r520-part1.html
http://www.hardocp.com/article.html?art=OTUz

In any case, the difference is perhaps only technical. I mention it mainly because many people believe that the X1600 series doesn't perform as well as it should, given it's specs, particularly against the 6600GT. Some claim that this 3 shaders/pipe architecture, or more accurately, the fact that there are only 4 TMUs present, is the cause of that.

Basically, i'm not sure it's fair to compare the cards based solely on the number of shader processors, texture processors, and clock speeds. Here's an article comparing real-world performance: http://wwww.vr-zone.com/?i=3092&s=6, as you can see the performance is fairly similar, with the usual trend of nVidia outperforming ATI on OpenGL based games, and ATI doing better on Direct3D
 
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