WoW View Distance

Rezoke

New Member
As you can see from my specs listed in my signature below, my rig should not have any real problems running a game as low-intensity as WoW, and really in any other game there is no problem. But, for some unknown reason, my FPS in this game will literally cut in half in the majority of zones when I look toward the horizon. I have everything on Ultra; only reducing View Distance (obviously) seems to stop most of the FPS reduction. This happened on my old GPU as well - Sapphire HD 4870 x2.

I don't get it. I've updated my drivers, played with WoW's settings, switched out parts... for some reason this game is relentlessly ruining my field of vision.

Any help would be suuuuuuper appreciated, I can't seem to get a straight answer from anyone who may have been experiencing something similar.
 
Well WoW is more CPU based than it is anything else, but as I can see that's certainly not an issue..

The only thing that caused me problems on ultra was v-sync enabled, had a relatively similar problem, but other than that I can really suggest anything else. Sorry if this was worthless help. ):
 
Unfortunately I have turned v-sync on and off, but to no avail. Thanks though, anything is better than nothing. :p
 
I haven't played that in a while and not sure if I remember that issue or not. Two suggestions off the top of my head is to check with others who have an ATI/AMD card or just check and see if anyone else is dealing with that at all...
 
I haven't played that in a while and not sure if I remember that issue or not. Two suggestions off the top of my head is to check with others who have an ATI/AMD card or just check and see if anyone else is dealing with that at all...

Granted it was in wotlk rather than cata that I last played, but I have never had an issue when playing the game on an AMD card and I think this would be more known if it was widespread with AMD given how many people play the game.

What resoluation do you play at and what are the settings that you have? Specifically, do you have triple buffering, anti-aliasing and anisotropic filtering enabled?

Also, do you play in windowed or full screen mode?
 
Granted it was in wotlk rather than cata that I last played, but I have never had an issue when playing the game on an AMD card and I think this would be more known if it was widespread with AMD given how many people play the game.

What resoluation do you play at and what are the settings that you have? Specifically, do you have triple buffering, anti-aliasing and anisotropic filtering enabled?

Also, do you play in windowed or full screen mode?

I play at 1680x1050 (wide), as I said I run it on Ultra with 16x Anisotropic Filtering, 8x Multisampling, and Triple Buffering (thus V-Sync as well) enabled. Usually in non-windowed fullscreen.

Once again I've gone through it; it in fact seems to be WoW's multisampling causing an issue, not necessarily the view distance itself. Specifically x4 and x8 multisampling are causing the large FPS cut. Could there be a problem with a Catalyst setting clashing with WoW's multisampling? Or... something else? :confused:
 
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Resolved!

Turns out it was CCC's Anti-Aliasing Mode clashing with WoW's multisampling. So now it's where it should be- locked at 60 FPS. ;)

Thank you guys for the help though, took much longer than it should have to get this sorted out.
 
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