never caused me any problems, in any game, ever.
That doesn't sound like any game everit is useless for hosting in games like Civ 5

never caused me any problems, in any game, ever.
That doesn't sound like any game everit is useless for hosting in games like Civ 5
That doesn't sound like any game ever![]()
That's the challenge with a lot of console type of games though, which tend to implement peer to peer connectivity to a large degree.I'm not suggesting you can host servers with 0.5
That's the challenge with a lot of console type of games though, which tend to implement peer to peer connectivity to a large degree.
Most traditional client/server setups don't have a huge amount of data to send from the player, however once you start propagating more than your own data as a player that 64 KB/sec gets sucked up very quickly. Even a single voice stream outbound in game using something like a G.711 codec will chew through ~10 KB/sec of bandwidth.