jarlmaster475
Member
I don't know if this thread is in the right place but here we go.
When I heard about DX12 and read up on it/watched videos on it I was hyped. I was sure that it would be the next big thing and really move the game industry forward. I was expecting bigger, more complicated games with better graphics and roughly similar overhead to what had come before it. Barely any games support DX12 almost 3 years post release. What gives?
I've heard that DX12 is complicated, that it doesn't offer much benefit over DX11 in most use cases, etc. Do you guys have anything to add? Wouldn't it be beneficial for devs to use the latest API when developing a game? Is it more expensive to develop games on a new API?
When I heard about DX12 and read up on it/watched videos on it I was hyped. I was sure that it would be the next big thing and really move the game industry forward. I was expecting bigger, more complicated games with better graphics and roughly similar overhead to what had come before it. Barely any games support DX12 almost 3 years post release. What gives?
I've heard that DX12 is complicated, that it doesn't offer much benefit over DX11 in most use cases, etc. Do you guys have anything to add? Wouldn't it be beneficial for devs to use the latest API when developing a game? Is it more expensive to develop games on a new API?