anyone seen one of these? what is it?

gottabamd

New Member
CIMG0608.jpg


i'm perty sure it's a video card (old, too). but is it worth anything? one of the chips has AccelGraphics on it.
 
ya it looks like a pretty old expansion card (vid card)...cuz i dont think they used cards like that in a while. If you look at the top of it it has what appears to be a simm slot (with a simm in it) or some variant anyways...for expanded memory.

i doubt its worth anything. most obsolete tech isnt really worth crap, and its not that old that its like vintage stuff thats worth something to the right people...even if you tried to sell it i dont think itl be worth the time trying to...imho

you could always put it in a capsule and keep it for when aliens come and we are all gone and they can see our obolete technology and try to piece together the technological evolution of humans and all the mistakes we've made lol
 
That is a PCI type video card there. Without more information it looks most likely to be either a 32mb or 64mb card. I could make a rough guess at that being a 3DLabs model video card there.
 
The card is an AccelGraphics AccelEclipse II. It has 15MB of onboard memory which can be upgraded to 20 or 32 MB RAM with that texture memory module there. It was designed for Windows NT workstations.

It's an Evans & Sutherland REALimage 1000 chipset. It supported OpenGL and HEIDI. It even had anti-aliasing. It retailed for $2695 USD for the 20MB version when it was introduced.

And it's PCI? Heh. No shit. :P
 
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Heh. Well, a little bit more information that's pretty much useless but fascinating nonetheless.

fully optimized for Pro/E, SoftImage, IDEAS and EDS Unigraphics.

Gouraud shading
Alpha blending for transparency
High-quality anti-aliasing
Texture:
Bilinear, trilinear filtering
Perspective correction
MIP-mapping
Per pixel depth cueing
Fog, Overlays, Stencils
Window ID support

The REALimage 1000 chipset was introduced in 1996.

REALimage 1000 Technical Specifications

True-color 3D and 2D Graphics

32-bit RGBA, double buffered
4-bit window ID
4-bit overlay/stencil
24-bit Z-buffer
Hardware texture mapping
Resolutions to 1280x1024
Full-speed 3D Rendering

Triangle setup
Gouraud shading
Line Anti-aliasing
Depth cueing
Fog
Transparency
Scissoring
Stippling
Choice of texture modes
Bilinear and trilinear MIP Mapping
Full OpenGL acceleration
Post-Mpeg Video Support

Color space conversion Y-U-V to RGB
X-Y scaling
Perspective calculations
Full-speed video into texture memory
Hardware or software post-MPEG support
Memory Support

Up to 30 MB frame/local buffer (3DRAM)
Dedicated Texture Memory (CDRAM)
Maximum performance
Expandable from 1 to 64 Mbytes
On-chip Texture Cache (128 bytes)
Supports Mitsubishi Geometry Engine

Up to 2M vectors or triangle vertices / second
Up to 60 Mpixels / second fill rate
Z-buffered
Alpha-blending and transparency
Window clipped
Textured, lit
-Point sampled at full speed
-Bilinear at full speed
-Trilinear at half speed
BLT Rates

8.3 Gpix/sec fast clear (max)
1.5 Gpix/sec fast clear (typical)
60 Mpix/sec aligned BLT



To give you an idea what it's worth. I bought a Voodoo 5-5500 the week it came out for $550. I had to have one. Within a year it was useless. All I could get for it was $40. So when you think about it, today that card you have would be worth a coffee, muffin and a pack of smokes. But it's a piece of nostalgia that's fun to hang on the wall. I have done that with numerous legacy products in the past.
 
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